Introduction To Programming Using Visual Basic (11th Edition)
11th Edition
ISBN: 9780135416037
Author: David I. Schneider
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Question
Chapter 2.3, Problem 37E
Program Plan Intro
To find the effect of pressing the small text boxes.
Write a program in which the text box displays the specific sayings in the large text box when the focus is moved to any of the three small text boxes.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Visual Basic
Write a program to place an order from the restaurant menu in Table 2.1.Use the form in Figure 1.3, and write the program so that each group box is invisible andbecomes visible only when its corresponding check box is checked.After the button is clicked, the cost of the meal should be calculated.Note: The Checked property of the first radio button in each group box should be set to True inits Properties window. This guarantees that a selection is made in each visible group box. Whenthe cost of the meal is calculated, only the visible group boxes should be considered.
In Exercises 25 through 30, create the form shown in the figure. (These exercises give you practice creating controls and assigning properties. The interfaces do not necessarily correspond to actual programs.)
Activity #6
A subject has an assignment and an exam. Both the assignment and exam are
marked out of 100. The assignment contributes 40% towards the assessment of the
subject and the exam 60%. A program is required that allows the user to input the student
name, an assignment mark (out of 100) and an exam mark (out of 100) and display an
overall mark in the proportions specified.
Chapter 2 Solutions
Introduction To Programming Using Visual Basic (11th Edition)
Ch. 2.2 - Prob. 1ECh. 2.2 - While a program is running, a control is said to...Ch. 2.2 - In Exercises 3 through 24, carry out the...Ch. 2.2 - Prob. 4ECh. 2.2 - Prob. 5ECh. 2.2 - Prob. 6ECh. 2.2 - Prob. 7ECh. 2.2 - Prob. 8ECh. 2.2 - Prob. 9ECh. 2.2 - Prob. 10E
Ch. 2.2 - Prob. 11ECh. 2.2 - Prob. 12ECh. 2.2 - In Exercises 3 through 24, carry out the...Ch. 2.2 - Prob. 14ECh. 2.2 - Prob. 15ECh. 2.2 - Prob. 16ECh. 2.2 - In Exercises 3 through 24, carry out the task. In...Ch. 2.2 - Prob. 18ECh. 2.2 - Prob. 19ECh. 2.2 - Prob. 20ECh. 2.2 - Prob. 21ECh. 2.2 - In Exercises 3 through 24, carry out the task....Ch. 2.2 - Prob. 23ECh. 2.2 - Prob. 24ECh. 2.2 - Prob. 25ECh. 2.2 - Prob. 26ECh. 2.2 - Prob. 27ECh. 2.2 - Prob. 28ECh. 2.2 - Prob. 29ECh. 2.2 - Prob. 30ECh. 2.2 - Prob. 31ECh. 2.2 - Prob. 32ECh. 2.2 - Prob. 33ECh. 2.2 - Prob. 34ECh. 2.2 - Prob. 35ECh. 2.2 - Prob. 36ECh. 2.2 - Prob. 37ECh. 2.2 - Prob. 38ECh. 2.2 - Prob. 39ECh. 2.2 - Prob. 40ECh. 2.2 - Prob. 41ECh. 2.2 - Prob. 42ECh. 2.2 - Prob. 43ECh. 2.2 - Prob. 44ECh. 2.2 - The following hands-on exercises develop...Ch. 2.2 - The following hands-on exercises develop...Ch. 2.2 - Prob. 47ECh. 2.3 - Prob. 1ECh. 2.3 - Prob. 2ECh. 2.3 - Prob. 3ECh. 2.3 - Prob. 4ECh. 2.3 - Private Sub Handles btnOutput.Click
End Sub
Ch. 2.3 - Prob. 6ECh. 2.3 - Prob. 7ECh. 2.3 - Prob. 8ECh. 2.3 - Prob. 9ECh. 2.3 - Prob. 10ECh. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - Prob. 12ECh. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - Prob. 15ECh. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - Prob. 17ECh. 2.3 - Prob. 18ECh. 2.3 - Prob. 19ECh. 2.3 - Prob. 20ECh. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - Prob. 22ECh. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - Prob. 24ECh. 2.3 - Prob. 25ECh. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - Prob. 28ECh. 2.3 - Prob. 29ECh. 2.3 - Prob. 30ECh. 2.3 - Prob. 31ECh. 2.3 - Write a simple program to demonstrate that a...Ch. 2.3 - Prob. 33ECh. 2.3 - Prob. 34ECh. 2.3 - Prob. 35ECh. 2.3 - Prob. 36ECh. 2.3 - Prob. 37ECh. 2.3 - Prob. 38ECh. 2.3 - Prob. 39ECh. 2.3 - In Exercises 39 through 44, write a program to...Ch. 2.3 - Prob. 41ECh. 2.3 - In Exercises 39 through 44, write a program to...Ch. 2.3 - Prob. 43ECh. 2.3 - In Exercises 39 through 44, write a program to...
Knowledge Booster
Similar questions
- Using any languageWrite a Visual Basic project that displays a country’s flag and its capital in an output label when a button with the country’s name is clicked. After the country’s button is clicked, only that country button should still be visible (the one for the country that was chosen). When the program is first run, it should like the form on the left below, but with your name in the appropriate spot. The form on the right shows what it would look like after a user clicked on “Canada”. When the Restore button is chosen, the form should again look like the picture on the left. The Exit button works as you would expect. The form should contain five command buttons, two labels only, and three picture boxes. The three picture boxes, each containing a flag, are on top of one another, but only one should be visible at a time. For each picture box: Be sure to add the image as a local resource. Set the Size property to 100, 50 Click the Size Mode list arrow, then click StretchImage…arrow_forward4. In a building, there are 8 apartments. Each apartment has electricity, water, and gas expenses. Create a structure to store information related to an apartment: expenses for electricity, water, and gas and its apartment number. Program will input expenses of each apartment in a building into structures. Then It will find the apartment that has the highest expense.arrow_forwardProblem Description: Standard telephone keypads contain the digits zero through nine. The numbers two through nine each have three letters associated with them (Fig. 1). Many people find it difficult to memorize phone numbers, so they use the correspondence between digits and letters to develop seven-letter words that correspond to their phone numbers. For example, a person whose telephone number is 686-2377 might use the correspondence indicated in Fig. 1 to develop the seven-letter word “NUMBERS.” Every seven-letter word corresponds to exactly one seven-digit telephone number. A restaurant wishing to increase its takeout business could surely do so with the number 825-3688 (i.e., “TAKEOUT”). Fig. 1: Telephone keypad digits and letters. Every seven-letter phone number corresponds to many different seven-letter words, but most of these words represent unrecognizable juxtapositions of letters. It’s possible, however, that the owner of a barbershop would be pleased to know that the…arrow_forward
- Write a program that requests a three-part name and then displays the middle name. See Fig. 2.33. Fig. 2.33 Enter a 3-part name: Michael Andrew Fox Middle name: Andrewarrow_forwardDesign form in vb contains three command buttons, the first title buttons (Start) and show an input box contain blank phrase student's name with the title "name" and then display it on a text box. The second title button (Clear) by using msgbox contains blank phrase (are you sure to clear? , yes & No button and title "clear" , The third title button (Exit) and show an input box contain blank phrase "exit" with title close and display it on label * 2 11. 4 AMarrow_forwardExercise 4 Write a program that allows a user to play HiLo game. User wins if he/she can guess the number between 1 and 100 within at most 6 iterations. • If s/he guesses a number greater than the secret number. The message shown is "It is Higher than secret shown" • If s/he guesses a number lower than the secret number. The message shown is “ It is Lower than secret" • If the guessed number equal to the secret number. The message shown is "Cong! you won" • If the user consumed the 6 trails without finding the secret number a message "Sorry! Try again" will be shown before termination. Output - CppApplication_1 (Run) #3 Enter a positive integer seed value: 100 Enter your guess : 40 It is Higher than secret Enter your guess : 20 It is Higher than secret Enter your guess : 10 It is Lower than secret Enter your guess : 15 It is Lower than secret Enter your guess : 17 It is Lower than secret Enter your guess : 18 Cong! you won PE Outputarrow_forward
- Write a program that finds the location of a letter of the alphabet input by the user. See Fig. 4.1. [Note: Asc("A") has the value 65.] This problem uses visual basicarrow_forwardExercise Ex. 1: Find a regular expression over the alphabet { a, b} that contain exactly three a's. Ex. 2: Find a regular expression over the alphabet { a, b} that end with ab. Ex. 3: Find a regular expression over the alphabet { a, b} that has length of 3. Ex. 4: Find a regular expression over the alphabet { a, b } that contain exactly two successive a's. Ex. 5: Find the output (words) for the following regular expressions.arrow_forwardTask using C language Two spacecrafts are traveling at different speeds from Earth to Mars. While spacecraft A doubles its speed every day, spacecraft B triples its speed in the same period. Given their initial speeds, your task is to determine how many days spacecraft B will take to travel faster than spacecraft A. If the initial speed of spacecraft A is 7, it will be 14 after 1 day, 28 after 2 days, and so on. If the initial speed of spacecraft B is 4, it will be 12 after 1 day, 36 after 2 days, and so on. If the initial speed of spacecrafts A and B are 7 and 4, respectively, B will be faster than A after 2 days, as the speed of A will be 28 and the speed of B will be 36. Requirements Follow the format of the examples below. You will be given several test cases in a single run, and you must provide an answer for all of them. Use #define Examples (your program must follow this format precisely) Example #1 Number of cases: 3Speed of A: 7Speed of B: 4Case #1: 2 day(s)Speed of A:…arrow_forward
- ne: ID: A 7. A game is played by moving a game piece left or right along a horizontal game board. The board consists of spaces of various colors, as shown. The circle represents the initial location of the game piece. Yellow Black Green Green Red Yellow Yellow Black Black Black The following algorithm indicates how the game is played. The game continues until the game is either won by landing on the red space or lost when the piece moves off either end of the board. Step 1: Place a game piece on a space that is not red and set a counter to 0. Step 2: If the game piece is on a yellow space, move the game piece 3 positions to the left and go to step 3. Otherwise, if the game piece is on a black space, move the game piece 1 position to the left and go to step 3. Otherwise, if the game piece is on a green space, move the game piece 2 positions to the right and go to step 3. Step 3: Increase the value of the counter by 1. Step 4: If game piece is on the red space or moved off the end of the…arrow_forwardComputer Science create a jumping rectangle, create a second rectangle that move back and forth across the bottom (yLimit) and allow the jumping rectangle to move left and right too. The jumping box must avoid a collision with the second rectangle, if they hit a message should be shown that you died and end the program. in C#arrow_forwardVB Small Project 16 – Function Pattern this Visual Basic program after Small Project 15: Main() Create the random number in the same way. EvenOrOdd Function() Pass that number into this function, where it will be found to be either Even or Odd. Return a value indicating which one that will be used back in Main. DisplayResults Sub The result from the EvenOrOdd Function is passed into this Sub and the same results as from SP 15 will be printed.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education