C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 3, Problem 3.7E
(Using a Class Without a using Directive) Explain how a
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Chapter 3 Solutions
C++ How to Program (10th Edition)
Ch. 3 - (Default Constructor) What's a default...Ch. 3 - Prob. 3.6ECh. 3 - (Using a Class Without a using Directive) Explain...Ch. 3 - (Set and Get Functions) Explain why a class might...Ch. 3 - (Modified Account Class) Modify class Account...Ch. 3 - (Invoice Class) Create a class called Invoice that...Ch. 3 - (Employee Class) Create a class called Employee...Ch. 3 - (Date Create a class called Date that includes...Ch. 3 - (Removing Duplicated Code in the main Function) In...Ch. 3 - (C++ 11 List Initializers) Write a statement that...
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- Employee Class (Medium) Write a class in C++ named Employee that has the following member variables: name. A string that holds the employee’s name. idNumber. An int variable that holds the employee’s ID number. department. A string that holds the name of the department where the employee works. position. A string that holds the employee’s job title. The class should have the following constructors: A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name, employee’s ID number, department, and position. A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name and ID number. The department and position fields should be assigned an empty string (""). A default constructor that assigns empty strings ("") to the name, department, and position member variables, and 0 to the idNumber member variable. Write appropriate mutator functions…arrow_forward80.Why is destructor function required in class? Can a destructor accept arguments? C++arrow_forwardModule/Week 7 ASSIGNMENT (ARRAYS)Use functional decomposition to write a C++ program that asks the user to enter his or her weight and the name of a planet. Use an enumerated type called planetType to represent the planets and use a switch statement that takes as its condition a planetType variable. The program, via the switch statement, then outputs how much the user would weigh on that planet. The following table gives the factor by which the weight must be multiplied for each planet.Your program must have the following functions in it: GetUserInput(),ConvertInputToPlanetType(), and OutputWeight() (your switch statement must be in OutputWeight()). I will let you determine what each function’s parameters and return types should be. The program will output an error message if the user does not type a correct planet name. The prompt and the error message will make it clear to the user how a planet name mustbe entered.Use proper formatting and appropriate comments in your code. The utput…arrow_forward
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