Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 8, Problem 15E
Program Plan Intro

Program Plan:

  • Modify the CommandWords class to recognize the "eat" command.
  • Modify the Parser class to call a new method when the "eat" command is entered.
  • Create a new method in the Game class to handle the "eat" command.
  • Add the necessary logic to the "eat" method to print out the desired message.

Program Description:

To add eat command in zuul game that prints out "You have eaten now and you are not hungry anymore.".

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PLEASE ENSURE TO USE THE FRAMEWORK PROVIDED IN THE IMAGES, AND THAT IT WORKS WITH THE TESTER CLASS. Write a class RangeInput that allows users to enter a value within a range of values that is provided in the constructor. An example would be a temperature control switch in a car that allows inputs between 60 and 80 degrees Fahrenheit. The input control has “up” and “down” buttons. Provide up and down methods to change the current value. The initial value is the midpoint between the limits. As with the preceding exercises, use Math.min and Math.max to limit the value. Write a sample program that simulates clicks on controls for the passenger and driver seats.
Add additional functionalites to this code. For one room add this riddle, "The shorter I am, the bigger I am. What am I?" And the only way to continue to the next room is to type, "A temper," or "temper." And for another room, a help command. For example, the user will type, "help," and they will be told where to go next so they can each the winning room.
The obvious next step is to name the stars and planets using random numbers. Names usually follow certain rules rather than being made up of random strings of characters. Choose a set of real-world names (for example, from J.R.R. Tolkien's world) and create a set of rules for them to follow. Create and implement a method for generating new names based on a set of rules and random numbers.
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