Java How To Program (Early Objects)
Java How To Program (Early Objects)
10th Edition
ISBN: 9780133807943
Author: Deitel, Paul
Publisher: Pearson Education
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Chapter 3, Problem 8.1E

(Invoice Class) Create a class called Invoice that a hardware store might use to represent an invoice for an item sold at the store. An Invoice should include four pieces of information as instance variables—a part number (type String), a part description (type String), a quantity of the item being purchased (type int) and a price per item (double). Your class should have a constructor that initializes the four instance variables. Provide a set and a get method for each instance variable. In addition, provide a method named getInvoiceAmount that calculates the invoice amount (i.e., multiplies the quantity by the price per item), then returns the amount as a double value. If the quantity is not positive, it should be set to ʘ. If the price per item is not positive, it should be set to ʘ.ʘ. Write a test app named InvoiceTest that demonstrates class Invoice’s capabilities.

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Employee Class (Medium)     Write a class named Employee that has the following member variables: name. A string that holds the employee’s name. idNumber. An int variable that holds the employee’s ID number. department. A string that holds the name of the department where the employee works. position. A string that holds the employee’s job title. The class should have the following constructors: A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name, employee’s ID number, department, and position. A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name and ID number. The department and position fields should be assigned an empty string (""). A default constructor that assigns empty strings ("") to the name, department, and position member variables, and 0 to the idNumber member variable. Write appropriate mutator functions that…
Bank Accounts (Use Python) Write a program that accepts bank transactions and prints out the balance of an account afterwards. PROGRAM DESIGN Create a class named bankAccount. A bank account should have the following attributes: accNumber, balance, and dateOpened. This class should also have the option to do the following transactions: deposit, withdraw and drop. Initially there is only one bankAccount active in the program, with a balance amount of 1515, and was opened back in 10/01/1987. Depositing adds to a current bankAccount’s balance, while withdrawing – does otherwise. Dropping would equate the current balance to zero. Refer to the following class diagram for more details about the current bankAccount: bankAccountaccNumber = 1balance = 1515dateOpened = "10/27/1987" deposit(dep)withdraw(wd)drop(accNumber)   INPUTThe input would be a string that contains the following data: the transaction to be done (dep – for deposit, wd – for withdraw and drop – for drop), the accNumber, and…
True or False It is legal to write a class without any constructors.

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Java How To Program (Early Objects)

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