Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Textbook Question
Chapter 3, Problem 45E
Open the editor for the MailClient class and set a breakpoint at the first line of the printNextMai1 Item method, as shown in Figure 3.5.
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You will create a couple of classes that could be used to create a Text Adventure game.
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The Item class will have only one property:
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The Item class will have exactly 3 methods:
There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item.
There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter.
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PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS.
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also need help
Write a second constructor that takes a String array of pages as input and sets the String array instance variable equal to the input. Continue to default the page number to zero.
Part 2: Write a getter and a setter method for the current page number variable. The setter should check to make sure that the input is a valid page number and only update the variable if the new value is valid.
Part 3: Write a getCurrentPage method that returns the String of the current page indexed by current_page.
public class Ebook{ private String[] pages; private int current_page; //constructor public Ebook() { this.pages = {"See Spot.", "See Spot run.", "Run, Spot, run."}; this.current_page = 0; }}
Update it to create a class Student that includes four properties: an id (type Integer), a name (type String), a Major (type String) and a Grade (type Double). Use class Student to create objects (using buttonAdd) that will be read from the TextFields then save it into an ArrayList. Perform the following queries on the ArrayList of Student objects and show the results on the listViewStudents (Hint: add buttons as needed):
d) Use lambdas and streams to calculate the total average of all Students grades, then show the result.
1.
Ch3HW;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class MainApp extends Application{
@Override
publicvoidstart(StageprimaryStage) throwsException {
FXMLLoader loader =newFXMLLoader(getClass().getResource("StudentScreen.fxml"));
Parent parent = loader.load();
Scene scene =newScene(parent);…
Chapter 3 Solutions
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Ch. 3 - Prob. 1ECh. 3 - At what time (s) can a class diagram change? How...Ch. 3 - At what time(s) can an object diagram change? How...Ch. 3 - Write a definition of a field named tutor that can...Ch. 3 - Prob. 5ECh. 3 - Create a second NumberDisplay object with a limit...Ch. 3 - Select Show Code Pad from the View menu. Create a...Ch. 3 - What error message do you see in the Code Pad if...Ch. 3 - What error message do you see in the Code Pad if...Ch. 3 - What happens when the setValue method is called...
Ch. 3 - Prob. 11ECh. 3 - Prob. 12ECh. 3 - Which of the following expressions return...Ch. 3 - Write an expression using boolean variables a and...Ch. 3 - Write an expression using boolean variables a and...Ch. 3 - Consider the expression (a && b). Write an...Ch. 3 - Does the getDisplayValue method work correctly in...Ch. 3 - Prob. 18ECh. 3 - In Exercise 2.79 you were asked to investigate...Ch. 3 - Explain the modulo operator. You may need to...Ch. 3 - What is the result of the expression 83?Ch. 3 - Try out the expression in the Code Pad. Try other...Ch. 3 - Prob. 23ECh. 3 - Prob. 24ECh. 3 - Explain in detail how the increment method works.
Ch. 3 - Rewrite the increment method without the modulo...Ch. 3 - Open the clock-display project and create a...Ch. 3 - Prob. 28ECh. 3 - Prob. 29ECh. 3 - Prob. 30ECh. 3 - Look at the second constructor in C1ockDisplay's...Ch. 3 - Prob. 32ECh. 3 - Given a variable Printer p1; which currently holds...Ch. 3 - Open the house project from Chapter 1 and review...Ch. 3 - Prob. 35ECh. 3 - Does the Picture class contain any internal method...Ch. 3 - Remove the following two statements from the draw...Ch. 3 - Prob. 38ECh. 3 - Prob. 39ECh. 3 - Assume a class Tree has a field of type Triangle...Ch. 3 - Prob. 41ECh. 3 - Open the mail-system project, which you can find...Ch. 3 - Prob. 43ECh. 3 - Prob. 44ECh. 3 - Open the editor for the MailClient class and set a...Ch. 3 - Step one line forward in the execution of the...Ch. 3 - Prob. 47ECh. 3 - Prob. 48ECh. 3 - Prob. 49ECh. 3 - Set a breakpoint in the first line of the sendMai1...Ch. 3 - Use a combination of code reading, execution of...Ch. 3 - Use the debugger to investigate the clock-display...Ch. 3 - Prob. 53ECh. 3 - Prob. 54ECh. 3 - Prob. 55ECh. 3 - Describe the changes that would be required to the...Ch. 3 - Write the code for the timeTick method in...Ch. 3 - Discuss whether the current design of the...Ch. 3 - Challenge exercise In the current design of...
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