Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
3rd Edition
ISBN: 9780134038179
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 14, Problem 11MC
Program Description Answer
To call graphics class, the methods must get a reference to the components “Graphics” object. The only way to get a reference is to override the “paint” method in any class that extends “JApplet” or “JFrame”.
Hence, correct answer is option “A”.
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Step 1: Code in Java and name the java class file Artwork.javaStep 2: Have your JavaFx program set the Stage title to be your first and last name in the start method.Step 3: For this assignment, you are to create some simple JavaFx “generative art” Step 4: Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)Step 5: Your program must use one or more colors. (Refer to Javadoc page for ideas)Step 6: Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).Step 7: Describe the program and its behavior in a couple sentences.
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Create a class called SquareTester that will create a Square object. Print out the toString method with the object as your receiver. Print out the perimeter using the getArea method and the object as your receiver.
public class SquareTester
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Java
Write a class called YourFirstNameLine that represents a line segment between two Points. Your
Line objects should have the following methods:
-
public YourFirstNameLine (Point p1, Point P2): construct a new Line that contains the
given two Points
-
public Point getStartPoint(): return this Line’s first endpoint
-
public Point getEndPoint(): return this Line’s second endpoint
-
public String toString(): return a String representation of this Line, such as “[(2,3), (4,7)]”
-
public double getSlope(): return the slope of this Line. The slope of a line between points
(x1, y1) and (x2, y2) is equal to (y2-y1)/(x2-x1). If x2 equals x1, the denominator is zero
and the slope is undefined, so you may return a zero in this case
-
public void draw (Graphics g): draw a line in a DrawingPanel.
Write a client class called YourFirstNameLineTest with main method to test your Line class. In
the main method, you need create a line object with the last four numbers of your Panther ID.
For example,…
Chapter 14 Solutions
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Ch. 14.1 - Prob. 14.1CPCh. 14.1 - Prob. 14.2CPCh. 14.2 - Prob. 14.3CPCh. 14.2 - Prob. 14.4CPCh. 14.2 - Prob. 14.5CPCh. 14.2 - Prob. 14.6CPCh. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - Prob. 14.9CPCh. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.3 - Prob. 14.12CPCh. 14.3 - Prob. 14.13CPCh. 14.3 - Prob. 14.14CPCh. 14.3 - Prob. 14.15CPCh. 14.4 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.5 - Prob. 14.18CPCh. 14.5 - Prob. 14.19CPCh. 14.5 - Prob. 14.20CPCh. 14.5 - Prob. 14.21CPCh. 14.5 - Prob. 14.22CPCh. 14.5 - Prob. 14.23CPCh. 14.5 - Prob. 14.24CPCh. 14.5 - What Graphics class methods do you use to perform...Ch. 14.6 - Prob. 14.26CPCh. 14.6 - Prob. 14.27CPCh. 14.6 - Prob. 14.28CPCh. 14.6 - Prob. 14.29CPCh. 14.6 - Prob. 14.30CPCh. 14.7 - Prob. 14.31CPCh. 14.7 - Prob. 14.32CPCh. 14.7 - Prob. 14.33CPCh. 14.7 - Prob. 14.34CPCh. 14.8 - Prob. 14.35CPCh. 14.8 - Prob. 14.36CPCh. 14.8 - Prob. 14.37CPCh. 14.8 - Prob. 14.38CPCh. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - When using Swing to write an applet, you extend...Ch. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - Prob. 9MCCh. 14 - Prob. 10MCCh. 14 - Prob. 11MCCh. 14 - Prob. 12MCCh. 14 - Prob. 13MCCh. 14 - Prob. 14MCCh. 14 - Prob. 15MCCh. 14 - Prob. 16MCCh. 14 - Prob. 17MCCh. 14 - Prob. 18MCCh. 14 - Prob. 19MCCh. 14 - Prob. 20MCCh. 14 - Prob. 21MCCh. 14 - Prob. 22MCCh. 14 - Prob. 23TFCh. 14 - Prob. 24TFCh. 14 - Prob. 25TFCh. 14 - Prob. 26TFCh. 14 - Prob. 27TFCh. 14 - Prob. 28TFCh. 14 - Prob. 29TFCh. 14 - Prob. 30TFCh. 14 - Prob. 31TFCh. 14 - Prob. 32TFCh. 14 - Prob. 33TFCh. 14 - Prob. 34TFCh. 14 - Prob. 35TFCh. 14 - Prob. 1FTECh. 14 - Prob. 2FTECh. 14 - Prob. 3FTECh. 14 - Prob. 4FTECh. 14 - Prob. 5FTECh. 14 - Prob. 6FTECh. 14 - Prob. 1AWCh. 14 - Prob. 2AWCh. 14 - Prob. 3AWCh. 14 - Prob. 4AWCh. 14 - Prob. 5AWCh. 14 - Prob. 6AWCh. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - Prob. 3SACh. 14 - Prob. 4SACh. 14 - Prob. 5SACh. 14 - Prob. 6SACh. 14 - Prob. 7SACh. 14 - Prob. 8SACh. 14 - Prob. 9SACh. 14 - Prob. 1PCCh. 14 - House Applet Write an applet that draws the house...Ch. 14 - Prob. 3PCCh. 14 - Thermometer Applet Write an applet that displays a...Ch. 14 - Prob. 5PCCh. 14 - Prob. 6PCCh. 14 - Prob. 7PCCh. 14 - Prob. 8PCCh. 14 - Prob. 9PC
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