Consider the below UML Diagram and do the following things: <> Comparable Customer cid: int phone: int address: String + Customer (cid: int, phone: int, address: String) //include getters and setters |//override the toString method Implement the Comparable interface based on the field “cid" and do the following: 1. Create 5 objects of this class. 2. Store these objects in an Array or ArrayList. 3. Display these objects before sorting. 4. Display these objects after sorting based on the field “cid".
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- Refer to the UML class diagram given below: Subject a) |- subjectTitle: String - creditHour: int - subjectCount: int + Subject() + Subject(subjectTitle: String, creditHour: int) + set and get methods + getSubjectCount ():int + toString():String Implement the complete Subject class that shown in the above diagram. The following requirements must be included: • Use this keyword whenever possible. • The getter and setter for all instance data members. • The parameterized constructor should increase the value of subjectCount by 1. • The toString() method that will return all the information about the Subject object except subjectCount.You have to implement program that compares graduate students based on their ranks. The design of the program is given in the following UML diagram: • Student class: Base class that GradStudent extends. • GradStudent class: The objects from this class will be used for comparisons. • Rankable interface: Defines the implementation needed for comparison. GradStudent implements this interface. • Test class will be used to get student information from the user and demonstrate the comparison of students.Create an Account Object project. 1. Create an Account class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The type of accounts are 1 (Savings) or 2 (Cheque) The constructor must assign the values of the parameters to the data fields/instance variables. The static field must be increased by one in the constructor. The setAccNumber() is a private void method. The account number must consist of the first 3 letters of the name of the account holder, the digit indicating the type of account and #-character and a 3-digit random value. This method must be called from the constructor. The makeDeposit() method must add the amount received as a parameter to the balance if the value received is not a negative value. The withdrawAmount() method must check whether the balance allows for the amount to be withdrawn. There must always be a minimum amount of R 100.00 in an account. If there is not enough money in the account to do the transaction,…
- Person and Customer Classes Write a class named (Person) with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named (Customer) that is a subclass of the (Person) class. The (Customer) class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the (Customer) class in a simple program.Write a constructor for the IceCreamCup class. The constructor takes the name, and a List of Flavor s (name it fList) as parameters. It initializes the instance variables with the parameters. Use shallow copy for initializing the list of Flavor s. (Throw an IllegalArgumentException if the name is null, or the Flavor list is null or empty.) Note that successful instantiation should increase nCups by 1.In this assignment, you are implementing a class from a model shown here. PlayingCard suit char value int + PlayingCard (s:char, v:int): + getSuit(): char + getValue(): int + setSuit (s:char):void + setValue(v:int):void + toString(): String +isMatch (p:PlayingCard): boolean PlayingCard ADT 1) The constructor takes 2 char values and initializes the value and suit of the PlayingCard. 2) Accessor functions for the suit and value (getters) 3) Mutator functions for the suit and value (setters) 4) A toString method that displays the PlayingCard in the format (value, suit). For example, a 10 of hearts would display as (10,H). Face cards should display K, Q, J, or A, for the values 13, 12, 11, 14, respectively. 5) An isMatch method that takes a PlayingCard p as an argument and returns true if p's suit or value match that of the calling object After writing the class, test each function in a main method before proceeding to the next steps. Once your class is fully tested, write a driver method…
- UML diagram analysis: refer to the following UML diagram of the Loan Class. a) How many instance variables does the TV class have? b) How many methods that return a value does the TV class have? c) How many static methods does the TV class have? d) How many constructors does the TV class have? e) How many defaults data fields does the TV class have?Given: UML diagram of an Account object Below. Use Java progaramming Language. Note: The static variables/data fields and methods in UML class diagrams are underlined. Create an Account Object project. 1. Design an Account class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The type of accounts are 1 (Savings) or 2 (Cheque) The constructor must assign the values of the parameters to the data fields/instance variables. The static field must be increased by one in the constructor. The setAccNumber() is a private void method. The account number must consist of the first 3 letters of the name of the account holder, the digit indicating the type of account and #-character and a 3-digit random value. This method must be called from the constructor. The makeDeposit() method must add the amount received as a parameter to the balance if the value received is not a negative value. The withdrawAmount() method must check whether the balance…IN JAVA you will implement either the Cat or Dog Java class. Your class must meet all of the specifications from the UML Class diagram. Be sure to include the following in your Cat or Dog class: All attributes (variables) with appropriate data types. Note that the types are not specified in this UML class diagram. You will need to think about what the most appropriate data type is for each attribute. At least one constructor method that initializes values for all attributes Accessors and mutators for all attributes. Each attribute should have a corresponding accessor (“getter”) and mutator (“setter”) method. These methods are indicated in the class diagram. In-line comments and appropriate white space, according to the style guidelines you have learned so far in the course
- Describe one advantage of requiring a class to implement an interface.Scenario:You are hired by a game development company. Your task is to create an RPG hack & slash console game. The game will have a movement system that will be based on the x, y, z coordinate system. You will need to start with creating 3 classes.1. A class that represents a player2. A class that represents an enemy3. An abstract class that contains the movement logic.Step 1:Start by creating the superclass which defines the movement system for both enemy and player. The movement system is based on the Coordinate system. Imagine an x, y, z plane, the y coordinate is used to move forward and backward in the virtual plane, x to go left and right, z to go up and down.For example, A player with coordinates x, y, z with values -5, 10, 0 represents a player -5 units to the left, 10 units forward, and 0 z units mean on the ground. (0, 0, 0) are the base units which means the player or enemy is at the start of the level.Step 2:Create a class to represent the player which is derived from…Design and implement java program for " Covenant System"; the system stores a covenant name, type and date for each object. Also, each Covenant should have the employee name and ID. The system contains a Covenant class and TestCovenant class. To implement the class, you must: (not exclusively)Make at least one constructor to initialize the object with a Date object and ID.Each private data must have setter and getter method.In the main class you have to create 5 Covenants objects and assign for each object its (name, id, datecreated, Employee name, Employee ID). Submit UML class diagram