The Effects of Violent Entertainment
I enjoyed the depth of this presentation. Not only did this team present first (meaning they had no reference for the format of their presentation), but also this presentation followed a concise train of thought that led to the ultimate conclusion. A few examples were used from media in order to portray your topic. It's understandable that each speaker wanted to discuss their own media example since each presenter talked about a different entertainment median. However, given that the time constraint for this project was only eight minutes, multiple media examples can certainly be costly. Thus, I'd suggest perhaps cutting down on the description of these media examples, or even eliminating one in order to meet the time limit. As I recall, the presentation was over by around four minutes. Another thing worth noting would be to cut down on the information provided on each slide. By using less information on the slide and expanding upon your bullets you'll be able to demonstrate a wealthier knowledge in the subject area without doing any extra work. Lastly, it's easy to tell that a lot of work was put into this presentation. The slides are well thought out and there is plenty of statistical evidence to backup your claims. Ensure that for future presentations, everyone within the group spends a little time polishing down the slides to their core representations. I believe everyone spoke clearly and the covering of the topic was
After reading “Violent Media Is Good for Kids” by Gerard Jones and “When Life Imitates Video” by John Leo, Both articles have opposing views on violent media for kids and use pathos and logos to persuade a readers reasoning on violent media. Gerard Jones believes that violent media is good to help children express their feelings and not hide them. John Leo believes that killing games can lead to violent behavior and possible imitation of what kids see in violent games such as Dylan Klebold and Eric Harris. There are many reasons why violent media can be good and bad for children and teens there really isn’t a right side.
Good things can be bad if you look on the dark side, but bad things can also be good if you look on the bright side. This applies to the exposure of violent media towards young people. Violent media is everywhere from TV shows, games, toys, books, movies, and music. I believe that the exposure to violent media has a bad influence on kids. Violent media can pop up from anywhere how are they exposed to it, how it can impact kids negatively, and the influences that it gives.
In society, video games have been criticized as an inducer for violent in children. The ongoing debate instigates research on the correlation between video games and violence. In Craig Anderson’s article, “Violent Video Games and Other Media Violence, Part II”, the author criticizes the opposing side and states that violence in media reflects violent behaviors in children. John Glynn’s article, “Guns and Games”, reasons on the benefits of video games and points out the true perpetrator for violent behaviors of youth in the United States to be the gun culture.; While Glynn’s article contains some form of pathos, there is a lack of pathos in Anderson’s. Both articles utilize logos and ethos. However, Glynn offers a more well-rounded argument to support that video games are beneficial and are not the true cause of aggression in children.
I chose this topic because I want to be a videogame designer and I wanted to defend my right to create what I want. Unfortunately, after researching this topic it is clear that it is no longer possible to say violent media is completely harmless. Videogames and television do have harmful effects on children and young adults. Research has been done since the 1950’s and almost all studies show clear evidence that media violence does cause increased violent tendencies, desensitization, and antisocial behavior – which is the same as sociopathic and psychopathic behavior, it does not mean introverted.
But my storytelling wasn’t strong enough because I wouldn’t finish telling the story of each slide, 15 min wasn’t enough time for me. Other than that, I believe my presentation was interesting because by the look at the audience faces; they were all paying attention and manage to laugh at some parts that I presented. My narrative was quite easy to understand because I wouldn’t finish what I had to say for each slide for talking at a normal pace. I should have talked a bit faster than that.
The interdisciplinary problem I am investigating is Overexposure violence in our entertainment is creating a psychological desensitization in people. The research that will be completed in this study will reflect how violence negatively impact human behavior. The research will also show the impact of long term exposure and how that will impact behavioral patterns Over exposure to violence and the psychological impacts will fall across many disciplines due to the nature of how it impacts our society on an individual and corporate level. It is important to solve this issue because the very nature of this overexposure can desensitize humans. The desensitization can cause people to have a stunted ability to place value on human life and have a greater capacity to act violently in society.
Living in a world full of crime and violence, people begin to wonder what the cause of the violence is and how it can then be prevented. Unfortunately, there is not a single root cause that can be found when people attempt to decipher why children are deciding to bring guns to school and murder their peers. Some may believe that it was influenced by being exposed to a hostile family, violent films, or gory video games. Although sometimes this might be the case, a lot of the time it is not as black and white, making this topic very difficult to analyze and understand. Both Jonathan L. Freedman in “Villain or Scapegoat? Media Violence and Aggression” and L Rowell Huesmann and Laramie D. Taylor in “The Role of Media Violence in Violent
Many parents can argue that brutal shows and video games motivate violent behavior. The children of these adults would argue against that. Children should not be allowed to watch brutal shows because they cause bad behavior and should not be allowed to play violent video games because any games create addiction.
I loved your presentation specially because you chose Animation as your target. Animated movies are my favorite and getting to know more about was definitely fun. Is very interesting to know how far animation has come after all these years. You presented enough information and details about the art you chose which made it very easy and simple to understand. Looking back to the silent era we can see how much animated movies has evolved. Since technology wasn’t a huge thing back then I must give credit to the producers for doing such a great job. Colors in animated movies play a huge role since colors is one of the first thing that gets the viewers’ attention and I was able to notice that when I had to watch a black and white animated
Numerous studies conducted in the past have clearly demonstrated that exposure to media violence does have a significant influence on violent and aggressive behavior. This is particularly the case amongst children where fictional media violence has been linked to increased aggression both in the short-term and in the long-term. This text highlights the extent to which media violence is related to violent/aggressive behavior.
Utilizing only common sense, the majority of Americans link exposure to violence in the media to acts of real-life violence. A 2013 HuffPost/YouGov poll of 1,000 Americans asked, “In general, how much do you think the depiction of violence in popular culture, such as in movies and video games, contributes to gun violence in the U.S.?” Over half of the respondents believed the link was moderate-to-strong, with only 14% believing in no link whatsoever.
I like that you used a lot of images in your presentation. With the use of visuals, it’s easier for the viewer to visualize what you’re talking about. Your presentation could’ve been even more effective, if you used less text on your slides, and instead, put more in the notes section. If this would’ve been
Proposition: We should not play video games for long periods of time in order to
Honestly, this presentation had the least amount of impact on me. It seemed scattered and unorganized. I honestly didn’t get much at all from this. I do think it has great potential with some
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.