You throw a ball straight up. The ball leaves your hand at a height of 2.00 m above the ground with a speed of 20.0 m/s (~45 mph). Ignore air resistance and use g = 10.0 m/s2 to answer the following questions. You can use a spreadsheet but show your sample calculations. 3a.) Calculate the height, y(t), and velocity, vy(t), at 0.50 second intervals until the ball hits the ground. Show your results in a table and put the units in the column headers: t (s), vy (m/s), y (m). 3b.) Use this data to draw a motion diagram for the ball at 0.50 second intervals. Label the height and the speed at each time interval. Label the origin, starting height, maximum height, and final height. Include the velocity vectors for each time and location of the ball. 3c.) Calculate the time it takes for the ball to hit the ground and the final velocity of the ball just as it hits the ground. Include this velocity vector in your diagram.

College Physics
1st Edition
ISBN:9781938168000
Author:Paul Peter Urone, Roger Hinrichs
Publisher:Paul Peter Urone, Roger Hinrichs
Chapter3: Two-dimensional Kinematics
Section: Chapter Questions
Problem 28PE: (a) A daredevil is attempting to jump his motorcycle over a line of buses parked end to end by...
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3.) You throw a ball straight up. The ball leaves your hand at a height of 2.00 m above the ground with a speed of 20.0 m/s (~45 mph). Ignore air resistance and use g = 10.0 m/s2 to answer the following questions. You can use a spreadsheet but show your sample calculations.

3a.) Calculate the height, y(t), and velocity, vy(t), at 0.50 second intervals until the ball hits the ground. Show your results in a table and put the units in the column headers: t (s), vy (m/s), y (m).

3b.) Use this data to draw a motion diagram for the ball at 0.50 second intervals. Label the height and the speed at each time interval. Label the origin, starting height, maximum height, and final height. Include the velocity vectors for each time and location of the ball.

3c.) Calculate the time it takes for the ball to hit the ground and the final velocity of the ball just as it hits the ground. Include this velocity vector in your diagram.

 

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