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- Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).Question Language: JAVA Keep Guessing Write a program that plays a number-guessing game to guess a secret number randomly generated within the range 1 and 10. The user will get as many numbers of tries as he/she needs to guess the number. Tell the users if their guess is right or wrong and if their guess is wrong let them try to guess the number again. You must generate the secret number using the Java Random class. When the user guesses a number he/she will have to take an input of his guessed number from the keyboard. The user will have to take as many inputs as needed to guess the correct secret-number. That means the code will keep looping as long as the guess is different from the secret number. Use a while loop to prompt the user to guess again if the guess is wrong. Create a class named NumberGuessingGame which will contain the main method, write all your code in the main method. Sample input and output: Suppose the random number generated is 6. I have chosen a…Language: JAVA Keep Guessing Write a program that plays a number-guessing game to guess a secret number randomly generated within the range 1 and 10. The user will get as many numbers of tries as he/she needs to guess the number. Tell the users if their guess is right or wrong and if their guess is wrong let them try to guess the number again. You must generate the secret number using the Java Random class. When the user guesses a number he/she will have to take an input of his guessed number from the keyboard. The user will have to take as many inputs as needed to guess the correct secret-number. That means the code will keep looping as long as the guess is different from the secret number. Use a while loop to prompt the user to guess again if the guess is wrong. Create a class named NumberGuessingGame which will contain the main method, write all your code in the main method. Sample input and output: Suppose the random number generated is 6. I have chosen a number between 1…
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- Topics Classes Methods Data Collections: Lists, Tuples, and Dictionaries String Manipulation Chess Objective: practicing with classes, instance methods, data collections, loops, if and elif statements, and string methods Description In this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below: At the beginning, your program should draw an empty chess board and prompt the user to enter a move: Welcome to the Chess Game! a b c d e f g h +---+---+---+---+---+---+---+---+8| | | | | | | | |8 +---+---+---+---+---+---+---+---+7| | | | | | | | |7 +---+---+---+---+---+---+---+---+6| | | | | |…Rolling Dice Simulator [Java Assignment]Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired.…Load your bag with some initial values, but do not fill it. Your client code should give the user the option to: display the contents of the bag using the class method “toVector” add values to the bag remove values from the bag sort the bag search for a value using their choice of either the iterative search or the recursive search - both need to be tested Allow the user to keep doing these things until they are done. Do not automatically sort the bag if the user chooses to search. Your program should give the user a message telling them they must first sort the bag before they can search.You decide what the user interface will be. Make it clear and easy to use. It can be very basic; nothing fancy. A menu driven program works well. Each value in your array should be unique - no value will appear in the array multiple times. Your array elements can be any data type – use a template class put in place in the code provided. You can write your client code to process a bag holding any…
- Transcribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2Code a guessing game in Python Parameters: The number guessing game allows the user to enter a guess for a number that the computer generates between 1 and 10. The user can make only one guess per game. If the guess is incorrect, the game ends. If a guess is correct the user wins. Either way the user may play again. Each time the user wins. they collect 5 points. To implement this game, write code for the following: GenerateGuess() which is a function that generates a random guess. I will give you the code for this function. But at the very top of the code page you must type: from random import randint #this is python code so follow the case properly and this is the top line with no indentation #then here is that GenerateGuessdef GenerateGuess(): return (randint(1, 10)) Write another function that takes a user's guess and the current 'secret' guess and if the user's guess is correct , add the points to their score and return True, otherwise return False.Call this…Java Constructor(String) This constructor will take a string of digits(no commas) and turn it into an UnboundedInt object (MUST BE STRING INPUT) UnboundedInt add (UnboundedInt ) A method that adds the current UnboundedInt with a passed in one. The return is a new UnboundedInt. UnboundedInt multiply (UnboundedInt ) - do this one last! A method that multiplies the current UnboundedInt with a passed in one. The return is a new UnboundedInt. void addEnd ( int ) -optional method (helpful) A method to add a new element at the end of the sequence , used for building up each higher term in a single sequence. (i.e. adding a new IntNode to the linked list) UnboundedInt clone( ) a method that returns a copy of the original structure boolean equals ( Object ) a method that returns true if linked list represents the same numerical number as the input parameter. False otherwise. Overrides method in Object class. String toString ( ) creates a string of all elements…