dots-menu
×
Home  »  library  »  prose  »  Mrs. Battle’s Opinions on Whist

C.D. Warner, et al., comp. The Library of the World’s Best Literature.
An Anthology in Thirty Volumes. 1917.

Mrs. Battle’s Opinions on Whist

By Charles Lamb (1775–1834)

From the ‘Essays of Elia’

“A CLEAR fire, a clean hearth, and the rigor of the game.” This was the celebrated wish of old Sarah Battle (now with God), who, next to her devotions, loved a good game of whist. She was none of your lukewarm gamesters, your half-and-half players, who have no objection to take a hand, if you want one to make up a rubber: who affirm that they have no pleasure in winning; that they like to win one game and lose another; that they can while away an hour very agreeably at a card-table, but are indifferent whether they play or no; and will desire an adversary who has slipped a wrong card to take it up and play another. These insufferable triflers are the curse of a table. One of these flies will spoil a whole pot. Of such it may be said that they do not play at cards, but only play at playing at them.

Sarah Battle was none of that breed. She detested them as I do, from her heart and soul; and would not, save upon a striking emergency, willingly seat herself at the same table with them. She loved a thorough-paced partner, a determined enemy. She took and gave no concessions. She hated favors. She never made a revoke, nor ever passed it over in her adversary without exacting the utmost forfeiture. She fought a good fight, cut and thrust. She held not her good sword (her cards) “like a dancer.” She sate bolt upright, and neither showed you her cards nor desired to see yours. All people have their blind side—their superstitions; and I have heard her declare under the rose that hearts was her favorite suit.

I never in my life—and I knew Sarah Battle many of the best years of it—saw her take out her snuff-box when it was her turn to play, or snuff a candle in the middle of a game, or ring for a servant till it was fairly over. She never introduced or connived at miscellaneous conversation during its process. As she emphatically observed, cards were cards; and if I ever saw unmingled distaste in her fine last-century countenance, it was at the airs of a young gentleman of a literary turn, who had been with difficulty persuaded to take a hand, and who in his excess of candor declared that he thought there was no harm in unbending the mind now and then, after serious studies, in recreations of that kind! She could not bear to have her noble occupation, to which she wound up her faculties, considered in that light. It was her business, her duty, the thing she came into the world to do,—and she did it. She unbent her mind afterwards over a book.

Pope was her favorite author; his ‘Rape of the Lock’ her favorite work. She once did me the favor to play over with me (with the cards) his celebrated game of Ombre in that poem, and to explain to me how far it agreed with, and in what points it would be found to differ from, tradrille. Her illustrations were apposite and poignant, and I had the pleasure of sending the substance of them to Mr. Bowles; but I suppose they came too late to be inserted among his ingenious notes upon that author.

Quadrille, she has often told me, was her first love; but whist had engaged her maturer esteem. The former, she said, was showy and specious, and likely to allure young persons. The uncertainty and quick shifting of partners—a thing which the constancy of whist abhors; the dazzling supremacy and regal investiture of spadille—absurd, as she justly observed, in the pure aristocracy of whist, where his crown and garter gave him no proper power above his brother nobility of the aces; the giddy vanity, so taking to the inexperienced, of playing alone; above all, the overpowering attractions of a sans prendre vole, to the triumph of which there is certainly nothing parallel or approaching in the contingencies of whist;—all these, she would say, make quadrille a game of captivation to the young and enthusiastic. But whist was the solider game; that was her word. It was a long meal; not like quadrille, a feast of snatches. One or two rubbers might coextend in duration with an evening. They gave time to form rooted friendships, to cultivate steady enmities. She despised the chance-started, capricious, and ever-fluctuating alliances of the other. The skirmishes of quadrille, she would say, reminded her of the petty ephemeral embroilments of the little Italian States depicted by Machiavel: perpetually changing postures and connections; bitter foes to-day, sugared darlings to-morrow; kissing and scratching in a breath;—but the wars of whist were comparable to the long, steady, deep-rooted, rational antipathies of the great French and English nations.

A grave simplicity was what she chiefly admired in her favorite game. There was nothing silly in it, like the nob in cribbage—nothing superfluous. No flushes,—that most irrational of all pleas that a reasonable being can set up: that any one should claim four by virtue of holding cards of the same mark and color, without reference to the playing of the game, or the individual worth or pretensions of the cards themselves! She held this to be a solecism; as pitiful an ambition at cards as alliteration is in authorship. She despised superficiality; pegging teased her. I once knew her to forfeit a rubber (a five-pound stake) because she would not take advantage of the turn-up knave, which would have given it her, but which she must have claimed by the disgraceful tenure of declaring “Two for his heels.” There is something extremely genteel in this sort of self-denial. Sarah Battle was a gentlewoman born.

Piquet she held the best game at the cards for two persons, though she would ridicule the pedantry of the terms,—such as pique, repique, the capot: they savored (she thought) of affectation. But games for two, or even three, she never greatly cared for. She loved the quadrate or square. She would argue thus: Cards are warfare: the ends are gain, with glory. But cards are war in disguise of a sport: when single adversaries encounter, the ends proposed are too palpable. By themselves it is too close a fight; with spectators it is not much bettered. No looker-on can be interested, except for a bet, and then it is a mere affair of money; he cares not for your luck sympathetically, or for your play. Three are still worse: a mere naked war of every man against every man, as in cribbage, without league or alliance; or a rotation of petty and contradictory interests, a succession of heartless leagues and not much more hearty infractions of them, as in tradrille. But in square games (she meant whist) all that is possible to be attained in card-playing is accomplished. There are the incentives of profit with honor, common to every species; though the latter can be but very imperfectly enjoyed in those other games where the spectator is only feebly a participator. But the parties in whist are spectators and principals too. They are a theatre to themselves, and a looker-on is not wanted. He is rather worse than nothing, and an impertinence. Whist abhors neutrality, or interests beyond its sphere. You glory in some surprising stroke of skill or fortune, not because a cold—or even an interested—bystander witnesses it, but because your partner sympathizes in the contingency. You win for two. You triumph for two. Two are exalted. Two again are mortified; which divides their disgrace, as the conjunction doubles (by taking off the invidiousness) your glories. Two losing to two are better reconciled than one to one in that close butchery. The hostile feeling is weakened by multiplying the channels. War becomes a civil game. By such reasonings as these the old lady was accustomed to defend her favorite pastime.

No inducement could ever prevail upon her to play at any game, where chance entered into the composition, for nothing. Chance, she would argue—and here again admire the subtlety of her conclusion—chance is nothing, but where something else depends upon it. It is obvious that cannot be glory. What rational cause of exultation could it give to a man to turn up size ace a hundred times together by himself, or before spectators, where no stake was depending? Make a lottery of a hundred thousand tickets with but one fortunate number, and what possible principle of our nature, except stupid wonderment, could it gratify to gain that number as many times successively without a prize? Therefore she disliked the mixture of chance in backgammon, where it was not played for money. She called it foolish, and those people idiots who were taken with a lucky hit under such circumstances. Games of pure skill were as little to her fancy. Played for a stake, they were a mere system of overreaching. Played for glory, they were a mere setting of one man’s wit—his memory or combination-faculty, rather—against another’s; like a mock engagement at a review, bloodless and profitless. She could not conceive a game wanting the spritely infusion of chance, the handsome excuses of good fortune. Two people playing at chess in a corner of a room, whilst whist was stirring in the centre, would inspire her with insufferable horror and ennui. Those well-cut similitudes of castles and knights, the imagery of the board, she would argue (and I think in this case justly), were entirely misplaced and senseless. Those hard head contests can in no instance ally with the fancy. They reject form and color. A pencil and dry slate (she used to say) were the proper arena for such combatants.

To those puny objectors against cards, as nurturing the bad passions, she would retort that man is a gaming animal. He must be always trying to get the better in something or other; that this passion can scarcely be more safely expended than upon a game at cards; that cards are a temporary illusion,—in truth, a mere drama—for we do but play at being mightily concerned where a few idle shillings are at stake, yet during the illusion we are as mightily concerned as those whose stake is crowns and kingdoms. They are a sort of dream fighting: much ado, great battling, and little bloodshed; mighty means for disproportioned ends; quite as diverting, and a great deal more innoxious, than many of those more serious games of life which men play without esteeming them to be such.

With great deference to the old lady’s judgment in these matters, I think I have experienced some moments in my life when playing at cards for nothing has even been agreeable. When I am in sickness, or not in the best spirits, I sometimes call for the cards, and play a game at piquet for love with my cousin Bridget—Bridget Elia.

I grant there is something sneaking in it; but with a toothache or a sprained ankle,—when you are subdued and humble,—you are glad to put up with an inferior spring of action.

There is such a thing in nature, I am convinced, as sick whist.

I grant it is not the highest style of man; I deprecate the manes of Sarah Battle—she lives not, alas! to whom I should apologize.

At such times, those terms which my old friend objected to come in as something admissible. I love to get a tierce or a quatorze, though they mean nothing. I am subdued to an inferior interest. Those shadows of winning amuse me.

That last game I had with my sweet cousin (I capotted her)—(dare I tell thee how foolish I am?)—I wished it might have lasted for ever, though we gained nothing and lost nothing, though it was a mere shade of play; I would be content to go on in that idle folly forever. The pipkin should be ever boiling that was to prepare the gentle lenitive to my foot, which Bridget was doomed to apply after the game was over; and as I do not much relish appliances, there it should ever bubble. Bridget and I should be ever playing.