You will need to use classes and objects to write a program that displays a diamond pattern. Create a class called Diamond and define: • a private member variable, rows, of type unsigned int • a constructor that takes a positive odd number and initializes the member variable • a public member function show() that displays appropriate pattern based on the value of rows.   In the main function, create an object of the Diamond class and test the implementation of your class. For instance:   int main() { Diamond diamond1 = 1; diamond1.show(); } should display: +   Similarly,   int main() { Diamond diamond2 = 3; diamond2.show(); } should display:   + +  +   +   Likewise,   int main() { Diamond diamond3 = 5; diamond3.show(); } should display:        +     +    +   +        +     +    +        + and so on.   You should first identify the underlying pattern and your program logic must encode the identified pattern.

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 2CP
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You will need to use classes and objects to write a program that displays a diamond pattern. Create a class called Diamond and define:
• a private member variable, rows, of type unsigned int
• a constructor that takes a positive odd number and initializes the member variable
• a public member function show() that displays appropriate pattern based on the
value of rows.
 
In the main function, create an object of the Diamond class and test the implementation of your class. For instance:
 
int main()
{
Diamond diamond1 = 1;
diamond1.show();
}
should display:
+
 
Similarly,
 
int main()
{
Diamond diamond2 = 3;
diamond2.show();
}
should display:
  +
+  +
  +
 
Likewise,
 
int main()
{
Diamond diamond3 = 5;
diamond3.show();
}
should display:
       +
    +    +
  +        +
    +    +
       +
and so on.
 
You should first identify the underlying pattern and your program logic must encode the
identified pattern.
 

 

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