Write GroceryChain class with instance variables and a constructor. Each GroceryChain has a name, number of stores it owns, and annual revenue.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Write GroceryChain class with instance variables and a constructor. Each GroceryChain has a name, number of stores it owns, and annual revenue.
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- java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdScenario:You are hired by a game development company. Your task is to create an RPG hack & slashconsole game. The game will have a movement system that will be based on the x, y, zcoordinate system. You will need to start with creating 3 classes.1. A class that represents a player2. A class that represents an enemy3. An abstract class that contains the movement logic.Step 1:Start by creating the superclass which defines the movement system for both enemy andplayer. The movement system is based on the Coordinate system. Imagine an x, y, z plane,the y coordinate is used to move forward and backward in the virtual plane, x to go left andright, z to go up and down.For example, A player with coordinates x, y, z with values -5, 10, 0 represents a player -5units to the left, 10 units forward, and 0 z units mean on the ground. (0, 0, 0) are the baseunits which means the player or enemy is at the start of the level.Step 2:Create a class to represent the player which is derived from the…
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- You will write 4 classes for Program 5. Assignment:The BankAccount class models an account of a customer. A BankAccount has the following instance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created. The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date created The SavingsAccount class models a bank account which is meant for long term savings and earns interest. It inherits all the fields and methods of the BankAccount class. The SavingsAccount class has an additional instance variable, interest rate. The interest rate is a decimal representing the rate at which the account earns interest. For example, an interest rate of .01 means that the account will earn 1% interest on its balance. The…Design a LandTract class that has two fields (i.e. instance variables): one for the tract’s length(a double), and one for the width (a double). The class should have: a constructor that accepts arguments for the two fields a method that returns the tract’s area(i.e. length * width) an equals method that accepts a LandTract object as an argument. If the argument object holds the same data (i.e. length and width) as the calling object, this method should return true. Otherwise, it should return false. a toString method (that returns a String representation of the tract’s length, width, and area). Demonstrate the class in a program by creating an array of three LandTract objects initialized with user input. Then, print the info of the LandTract objects stored in the array by invoking the toString method (implicitly or explicity). Also, use the equals method to compare at least two LandTract objects and print wether they are of equal size or not. Sample Output:…IN JAVA PLEASE Child Class: Vegetable Write a child class called Vegetable. A vegetable is described by a name, the number of grams of sugar (as a whole number), the number of grams of sodium (as a whole number), and whether or not the vegetable is a starch. For the Vegetable class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use instance data variables where appropriate a toString method that returns a text representation of a Vegetable object that includes all four characteristics of the vegetable