Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings, and a location x,y. Your class should have mutator and accessor methods for all variables. For example: setName(), getName(). It should have a suitable display method. Mutators and accessors should be public but all variables should be private. To implement get inventory, use string * getInv(); Use the scope resolution operator to implement larger methods such as display(). Use in class methods for shorter methods such as setName(), getName(). (in C++) Example: void setName(string name){this->name = name;} string *getInv(); ... string* player::getInv(){return inventory;} Note that in the above method setName “this->” is required for disambiguation. If written void setName(string n){name = n;} “this->” is not required. Write a test program that creates three players and displays them. Example Output: This program generates three player objects and displays them. Player Info - Name: Nematocyst Password: obfuscator Experience: 1098 Inventory: Position: 55689, 76453 sword shield food potion Player Info - Name: Omphaloskeps Password: obstreperous Experience: 11456 Inventory: Position: 12, 5108 sword of magic shield of power mana potion anti-fire potion Player Info - Name: Tokamakfusion Password: toroid Experience: 15678 Inventory: Position: 99, 108 axe of damage shield of warding strength potion healing potion Press any key to continue . . .

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Write a class that represents a player in a game. The player should have a name, password,
experience points, an inventory array of four strings, and a location x,y. Your class should
have mutator and accessor methods for all variables. For example: setName(), getName(). It
should have a suitable display method. Mutators and accessors should be public but all
variables should be private. To implement get inventory, use string * getInv(); Use the scope
resolution operator to implement larger methods such as display(). Use in class methods for
shorter methods such as setName(), getName(). (in C++)
Example:
void setName(string name){this->name = name;}
string *getInv();
...
string* player::getInv(){return inventory;}
Note that in the above method setName “this->” is required for disambiguation. If written
void setName(string n){name = n;}
“this->” is not required.
Write a test program that creates three players and displays them.
Example Output:
This program generates three player objects and displays them.
Player Info -
Name: Nematocyst
Password: obfuscator
Experience: 1098
Inventory:
Position: 55689, 76453
sword
shield
food
potion
Player Info -
Name: Omphaloskeps
Password: obstreperous
Experience: 11456
Inventory:
Position: 12, 5108
sword of magic
shield of power
mana potion
anti-fire potion
Player Info -
Name: Tokamakfusion
Password: toroid
Experience: 15678
Inventory:
Position: 99, 108
axe of damage
shield of warding
strength potion
healing potion
Press any key to continue . . .

 

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