Where do you do the duck cover and hold position?
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- Mark loves to move fast. So he made a spaceship that works in 4-dimensional space. He wants to use the spaceship to complete missions as fast as possible. In each mission, the spaceship starts at (0, 0, 0, 0) and needs to end up at (a, b, c, d). To do this, he instructs the spaceship's computer to execute a series of moves, where each move is a unit step in one of the eight cardinal directions: (+1,0,0,0). (0,1,0,0), (0, 0, 1,0), (0, 0, 0, 1). Unfortunately, he also moved fast when building the spaceship, so there is a bug in the spaceship's code. The first move will be executed once, the second move will be executed twice, the third move will be executed thrice, and so on. In general, the i-th move will be executed ¿ times. For any four integers a, b, c, d, let f(a, b, c, d) be the minimum number of moves of a mission that ends up at (a, b, c, d). Compute the sum of f(a, b, c, d) over all points (with integer coordinates) such that A < a < A-B2. First Even Road by CodeChum Admin I've been newly assigned as the city's road planner but this job seems tougher than I thought! Almost all of the roads in this city are uneven. To fix these, I need to find an even road as a reference. Fortunately, the mayor told me that there's 1 even road somewhere and if I persevere, I could find it. Could you please help me with this? Instructions: Your task is to ask the user for the number of rows and columns of a 2D array. Then, print the row number of the row where the sum of all of its elements is even. For this problem, it is guaranteed that there is one and only one such row. Input 1. Number of rows 2. Number of columns 3. Elements of the 2D array Output Note that the row number starts at 0, not 1. Enter·#·of·rows:·3 Enter·#·of·columns:·3 Enter·elements: 2·7·4 1·1·2 0·5·0 Even·row:·12. First Even Road by CodeChum Admin I've been newly assigned as the city's road planner but this job seems tougher than I thought! Almost all of the roads in this city are uneven. To fix these, I need to find an even road as a reference. Fortunately, the mayor told me that there's 1 even road somewhere and if I persevere, I could find it. Could you please help me with this? Instructions: Your task is to ask the user for the number of rows and columns of a 2D array. Then, print the row number of the row where the sum of all of its elements is even. For this problem, it is guaranteed that there is one and only one such row. Input 1. Number of rows 2. Number of columns 3. Elements of the 2D array Output Note that the row number starts at 0, not 1. Enter # of rows: 3 Enter # of columns: 3 Enter elements: 2 7 4 1 1 2 0 5 0 Even row: 12. First Even Road by CodeChum Admin I've been newly assigned as the city's road planner but this job seems tougher than I thought! Almost all of the roads in this city are uneven. To fix these, I need to find an even road as a reference. Fortunately, the mayor told me that there's 1 even road somewhere and if I persevere, I could find it. Could you please help me with this? Instructions: Your task is to ask the user for the number of rows and columns of a 2D array. Then, print the row number of the row where the sum of all of its elements is even. For this problem, it is guaranteed that there is one and only one such row. Input 1. Number of rows 2. Number of columns 3. Elements of the 2D array Output Note that the row number starts at 0, not 1.W P Details I am using JES and I have to create an animation using JES. The animation must be at least 5 and at most 10 seconds long, the animation frams rate must be 30 so you will need to create at least 150 frams , the canvas for the animation should be 300-500 pixels in both height and width. The program should use exactly one for loop and they must be at least 3 things in motion in the animation, they must all move differently in a substantial way. other requirements are in the picture. please I need this as soon as possible . Thank you in advance must all move differently in a substantial way. 1. At least one "thing" must be a filled drawing object (i.e., use addArcFilled or addRectFilled or addovalFilled) 2. At least one "thing" must be an image 3. The other "thing" can be anything - other drawing objects, small pictures, whatever but it must be different than object 1 & 2 above. If using a filled object, it must be a different type of object and a different color than used for…Background and formula: Ellipse has two types of axis - Major Axis and Minor Axis. The longest chord of the ellipse is the major axis. The perpendicular chord to the major axis is the minor axis, which bisects the major axis at the center as shown in Figure 1. Ellipse is different with circle which has only one radius. There is no simple formula to calculate the exact or accurate value of perimeter of an ellipse. Therefore, we use approximation formulas to calculate the approximate value of an ellipse's perimeter. One of the approximation methods is called Ramanujan Formula as follows: p zn[3(a+b) – Г(За + b) (а + зь)| where a is the semi major axis and b is the semi minor axis of the ellipse, respectively, as shown in Figure 1. be major axis Figure 1. Ellipse The problem An input file, data.txt has the following information: data.txt 4 3 8 4 3 2 7 Write a complete C++ program that read the values of major axis and minor axis from input file, data.txt; and then compute its perimeter…Scaling Transformations: A 2D point can be scaled by multiplication of the coordinate values (x,y) by scaling factors Sx and Sy to produce the transformed coordinates (x,y'). Translation Transformations: A 2D point can be translated by adding the coordinate values (x,y) by Translation distances Tx and Ty to produce the transformed coordinates (x,y'). Rotation Transformations: A 2D point can be rotated by repositioning it along a circular path in the xy plane. We specify the rotation angle and the position of the rotation point about which the object is to be rotated. Multiplication of the coordinate values (x,y) by rotation matrix produce the transformed coordinates (x,y'). Now you have to design a program which will provide you with the option that which type of transformation you want to do. Like the following, Enter your choice: 1. Translation 2. Scaling 3. Rotation 4. Exit After providing the choice you have to enter the number of edges of a polygon and then you have to input the…Background and formula: Ellipse has two types of axis - Major Axis and Minor Axis. The longest chord of the ellipse is the major axis. The perpendicular chord to the major axis is the minor axis, which bisects the major axis at the center as shown in Figure 1. Ellipse is different with circle which has only one radius. There is no simple formula to calculate the exact or accurate value of perimeter of an ellipse. Therefore, we use approximation formulas to calculate the approximate value of an ellipse's perimeter. One of the approximation methods is called Ramanujan Formula as follows: p z n[3(a + b) – (3a + b)(a + 3b)] where a is the semi major axis and b is the semi minor axis of the ellipse, respectively, as shown in Figure 1. b (major axis data.txt 4 8 5 7 Write a complete C+ program that read the values of major axis and minor axis from input file, data.txt; and then compute its perimeter using the Ramanujan Formula. The first column in the input file is the major axis, while the…Create the Trim Molding calculator • Ask for the total number of walls in a room • Ask each wall's length (use a loop), Calculate the amount of trim needed. Display the number of trim pieces needed DConsider the statements below and choose the corect option T: Mathematical functions are used to draw an image in random scan system. Il: Screen points/pixels are used to draw an image in raster scan system. Both are false I is false and II is true I is true and Il is false Both are trueOpenGL Program Please help Write a program that begins by rendering a triangle in the center of the graphics window. Using glutIdleFunc the figure will move (automatically back and fourth on its own) vertically or horizontally back and forth in the window as a result of a menu selection. The program should generate the figure upon execution but it should not be moving. The figure should move in response to a menu selection from the right mouse button. The menu choices are to move the figure horizontally, move it vertically or to stop moving. There should also be a menu choice to quit the program. When the figure starts moving it should move back and forth within the graphics window. The figure will continue moving until the user chooses to stop the movement. The user may quit the program by making the appropriate selection from the RMB menu or by pressing ‘q’/’Q’.80,250 The correct choice to draw the right Arc between points (260,230) ---- and (260,90) is 260,250 260,230 230,160 260,90 260,70 Draw -> Arc-> Start, Center, Angle Draw -> Arc-> Start, Center, End O Draw -> Arc -> 3 Points Draw -> Arc -> Start, End, RadiusSEE MORE QUESTIONS