This part is a game that the user can play. The game starts with the following screen in a table structure as shown below. Part 2: Game Your chosen alphabet: Current Score: 0 <1st alphabet> <2nd alphabet > <3rd alphabet > The player will pick a target alphabet from a list box showing A to Z. The initial value of score is zero and it must be shown as "0" in the box. When the player clicks on the "Start Game" button, in every 1 seconds, three random alphabets will be generated and filashing on the screen (e.g. AX W) at the position as shown above. The three alphabets must not repeat at the same time (i.e. can't have repeating alphabets - e.g. A X A). After starting a game, you can't change the chosen alphabet. To play the game, the player must click on the randomly generated alphabet that was chosen earlier to win 4 points. If the player clicks on the wrong alphabet, 3 points are deducted. Therefore, the game score can become negative if the player clicks on many wrong alphabets. For example, if the chosen alphabet is "X" and the randomly generated alphabets are "A", "X" and "W", clicking on the 2nd alphabet "X" will gain 4 points. Clicking on the alphabet "W" will result in losing 3 points. The current score is displayed on the top right corner of the table. It must be updated in real-time as the player plays the game. Try to have the font size, foreground and background colours as close as possible to what are shown ahnve

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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When the player clicks on the “Start Game” button, in every 1 seconds, three random alphabets will be generated and flashing on the screen (e.g. A X W) at the position as shown above. The three alphabets must not repeat at the same time (i.e. can’t have repeating alphabets – e.g. A X A). After starting a game, you can’t change the chosen alphabet.

This part is a game that the user can play.
The game starts with the following screen in a table structure as shown below.
Part 2: Game
Your chosen alphabet:
<list box showing A to Z>
Current Score: 0
<Start Game Button>
<Stop Game Button>
<1* alphabet> <2nd alphabet > <3rd alphabet >
The player will pick a target alphabet from a list box showing A to Z. The initial value of score is zero
and it must be shown as "0" in the box.
When the player clicks on the "Start Game" button, in every 1 seconds, three random alphabets will
be generated and filashing on the screen (e.g. A X W) at the position as shown above. The three
alphabets must not repeat at the same time (i.e. can't have repeating alphabets - e.g. AX A). After
starting a game, you can't change the chosen alphabet.
To play the game, the player must click on the randomly generated alphabet that was chosen earlier
to win 4 points. If the player clicks on the wrong alphabet, 3 points are deducted. Therefore, the
game score can become negative if the player clicks on many wrong alphabets. For example, if the
chosen alphabet is "X" and the randomly generated alphabets are "A", "X" and "W", clicking on the
2nd alphabet "X" will gain 4 points. Clicking on the alphabet "W" will result in losing 3 points. The
current score is displayed on the top right corner of the table. It must be updated in real-time as the
player plays the game.
Try to have the font size, foreground and background colours as close as possible to what are shown
above.
Transcribed Image Text:This part is a game that the user can play. The game starts with the following screen in a table structure as shown below. Part 2: Game Your chosen alphabet: <list box showing A to Z> Current Score: 0 <Start Game Button> <Stop Game Button> <1* alphabet> <2nd alphabet > <3rd alphabet > The player will pick a target alphabet from a list box showing A to Z. The initial value of score is zero and it must be shown as "0" in the box. When the player clicks on the "Start Game" button, in every 1 seconds, three random alphabets will be generated and filashing on the screen (e.g. A X W) at the position as shown above. The three alphabets must not repeat at the same time (i.e. can't have repeating alphabets - e.g. AX A). After starting a game, you can't change the chosen alphabet. To play the game, the player must click on the randomly generated alphabet that was chosen earlier to win 4 points. If the player clicks on the wrong alphabet, 3 points are deducted. Therefore, the game score can become negative if the player clicks on many wrong alphabets. For example, if the chosen alphabet is "X" and the randomly generated alphabets are "A", "X" and "W", clicking on the 2nd alphabet "X" will gain 4 points. Clicking on the alphabet "W" will result in losing 3 points. The current score is displayed on the top right corner of the table. It must be updated in real-time as the player plays the game. Try to have the font size, foreground and background colours as close as possible to what are shown above.
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