This "Math Skill Builder" programming project will assess a few basic mathematics skills and includes a simple programmed interface to generate three Math skill builder problem sets in the area of arithmetic, geometry and statistics. Although the interface includes statistics, the problem sets are not generated and maybe used for an extra credit portion of this project. The program interface for each Math skill builder set generates four problems in a series that make up the set and uses randomly generated numbers in the range of 1 to 10, stored as double values.
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- please help me with the pseudocode of the program for the project. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system to display the…An 8-puzzle game consists of 8 sliding tiles, numbered by digits from 1 to 8 and arranged in a 3x3 array of nine cells. A configuration in the puzzle refers to some specific arrangement of the tiles in the array, where each digit is arranged into a different cell. One of the cell is empty (represented by a "*") and any adjacent tile can be moved into the empty cell. An example below c | 1 | 2 | 3 b | 4 | * | 5 a | 6 | 7 | 8------------------ Y/X a b c We use a 3-tuple (number, X, Y) to represent the position of a digit, where number is the actual digit, and (X,Y) is the coordinate value of the digit in the current configuration (e.g., in the configuration above, we have (5,c,b), meaning the digit 5 is at the position of (c,b)).Hence the configuration in the example can be represented as:[(1,a,c), (2,b,c), (3,c,c), (4,a,b), (5,c,b), (6,a,a), (7,b,a), (8,c,a)].Any move of an adjacent tile into the empty cell moves the current configuration into the one adjacent to it.…In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.
- The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…CodeWorkout Gym Course Q Search kola shreya@ columbusstate.edu Search exercises... X274: Recursion Programming Exercise: Cannonballs X274: Recursion Programming Exercise: Cannonballs Spherical objects, such as cannonballs, can be stacked to form a pyramid with one cannonball at the top, sitting on top of a square composed of four cannonballs, sitting on top of a square composed of nine. cannonballs, and so forth. Given the following recursive function signature, write a recursive function that takes as its argument the height of a pyramid of cannonballs and returns the number of cannonballs it contains. Examples: cannonball(2) -> 5 Your Answwer: 1 public int cannonball(int height) { 3. 4} Check my answer! Reset Next exercise FeedbackLanguage is c++ Assignment 6 C: Minesweeper - Simplified. For many years, computers sold with the Windows operating system would contain a game called M inesweeper. The player would be presented with a grid, where they would have to click an empty part of the map. If they clicked on a hidden mine, the game would be instantly over. However, if they clicked a safe spot, a hint about nearby mines would be displayed and the player would click another spot. The goal would be to flag all the hidden mines without hitting one. (As an aside, many people did not know these rules and just clicked around randomly until they hit a mine)We will be developing a simplified version of this game. You will prompt the user for a grid size and then created a 2D array with equal width and height (C++ students: Check the Appendix for more information on how to do this). You will initialize the 2D char array with each element equallying a ‘?’ symbol. You will then randomly generate one “mine” value per…
- in addition to java programming please include the flowchart of the program for the project and the pseudocode of the program for the project. Create a program to enter grades and calculate averages and letter grades. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no…This class should contain a main method that initiates the program with the display of the following message: ‘Welcome to the Plane Management application’ at the start of the program. Implement the seat management system using standard arrays to keep track of the seats have been sold, and the seats that are still available. Use 0 to indicate that a seat is available, and 1 to indicate that a seat has been sold. At the start of the program all seats should be available (0). Task 2) Add a user menu in your main method that displays the following menu and asks the user to select an option. Option ‘0’ should terminate the program without crashing or giving an error. The rest of the options will be implemented in the next tasks.r selects an option (Lecture Variables and Control Structures) .Task 3) Create a method called buy_seat that asks the user to input a row letter and a seat number. Check that the row and seat entered are valid and that the seat is available (free). Record the seat…Create an application for generating lottery tickets of random numbers. Each lottery ticket has a fixed count of numbers to be played with each number selected being within a given range. For example, when the range of numbers is 1 through 100, and 5 numbers are to be played, the lottery ticket will be composed of 5 unique values between 1 and 100. The values are selected at random. The main function is responsible for obtaining the upper range of the numbers and the count of numbers to be played from the end user. The count of numbers must be less than the upper range. The main function will call the generateLotto function to generate the lottery ticket and then call the displayTicket function to display the resulting lottery ticket. Any number of lottery tickets may be generated. The generateLotto function should accept two parameters. The first should be the upper range for the numbers while the second parameter represents a count of the numbers to be played. For example,…
- Create an application for generating lottery tickets of random numbers. Each lottery ticket has a fixed count of numbers to be played with each number selected being within a given range. For example, when the range of numbers is 1 through 100, and 5 numbers are to be played, the lottery ticket will be composed of 5 unique values between 1 and 100. The values are selected at random. The main function is responsible for obtaining the upper range of the numbers and the count of numbers to be played from the end user. The count of numbers must be less than the upper range. The main function will call the generateLotto function to generate the lottery ticket and then call the displayTicket function to display the resulting lottery ticket. Any number of lottery tickets may be generated. The generateLotto function should accept two parameters. The first should be the upper range for the numbers while the second parameter represents a count of the numbers to be played. For example,…Create an application for generating lottery tickets of random numbers. Each lottery ticket has a fixed count of numbers to be played with each number selected being within a given range. For example, when the range of numbers is 1 through 100, and 5 numbers are to be played, the lottery ticket will be composed of 5 unique values between 1 and 100. The values are selected at random. The main function is responsible for obtaining the upper range of the numbers and the count of numbers to be played from the end user. The count of numbers must be less than the upper range. The main function will call the generateLotto function to generate the lottery ticket and then call the displayTicket function to display the resulting lottery ticket. Any number of lottery tickets may be generated. The generateLotto function should accept two parameters. The first should be the upper range for the numbers while the second parameter represents a count of the numbers to be played. For example,…Project 5 - Magic Squares Objectives The objective of this project is to have students practice with two-dimensional arrays and loops. Specifications In this project, you will write code to determine if a two-dimensional array of ints is a Magic Square. For a two- dimensional array of ints to be a Magic Square all of the following must be true: 1. The array must be square - in other words, the lengths of all rows and all columns must be the same. 2. The array must contain all integers from 1 to n*n, where n is the length of the rows and columns. 3. The sum of the numbers in each diagonal, each row, and each column must be the same. You have been given two classes: • MagicSquareTest.java - Contains JUnit test cases for the MagicSquare class. Your code must pass all these tests. • MagicSquare.java - contains static methods to determine if a two-dimensional array of ints is a Magic Square: o isMagicSquare() - returns true if a two-dimensional array of ints meets all the criteria to be a…