The obj.setFillColor() method changes the fill color of the object that calls it, until obj.setFillColor() is called again to set a different color. True False
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- .In class DrawDemo, create a new method named -drawTriangle. This method should create a pen (as in the drawSquare method) and then draw a green triangle.In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call scnr.nextLine(); to allow the user to input a new stringWrite an application TestStudent that prompts for and reads a student name. It then creates a Student object. It then prompts for and reads the number of quizzes n that the student has taken. It then prompts for and reads the scores of the student in n quizzes and adds each to the totalScore of the student using addQuiz() method. Finally, the application prints the student object using the toString() method, and it also prints his quiz average. The main method must handle java.util.InputMismatchException, java.lang.IllegalArgumentException and java.lang.Unsupported OperationException.
- In a JPanel object, do you override the paint or paintComponent method to get a reference to the Graphics object?This method returns a string with a number of vertical bars that correspond to the bars parameter. The method most not rely on System.out.println(). No arrays. For example calling DrawingApp.getVerticalBars(10, 12, 3, ‘A’, ‘B’, ‘C’);IN JAVA LANGUAGE Write an ATM class with an ArrayList of Account objects as an attribute. In the constructor, add 3 Account objects to your ArrayList. They can all have a start balance of $100 and an annual interest rate of 0.12. Include two methods, menu and makeSelection as outlined below. Please note that since both methods get user input, create a Scanner attribute to use in both. menu method This method does not have any parameters and does not return a value. It should: Get the account number from the user. This corresponds to the index of the items in the ArrayList. Since there are 3 elements in your ArrayList, you are going to ask them for a number between 1 and 3, but keep in mind that the indices of the ArrayList are 0-2, so you'll have to adjust the value you get from the user accordingly. Present the user with a main menu as shown below: Get their menu selection Call the makeSelection method, passing it the account index obtained in step 1 and the menu selection…
- Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each question has one correct answer. Thank you. Part 1 - Which method do you need to invoke to display a frame (or a "form")? A. displayWindow = true;B. setVisible = true;C. setVisible(true);D. setDisplay(true);E. setShowForm(true); Part 2 - Which sets the frame (or a "form") width to 100 pixels and the height to 200 pixels? A. setSize(100, 200);B. setSize(200, 100);C. setDims(100, 200);D. setDimensions(200, 100);E. setWidth(100); setHeight(100);Create a new class in the practicum1 package named ArrayUtilities. Write a method in the class that meets the following requirements: - It should be named "arrayToString" - It should declare a parameter for an int array. - It should return a String in the same format as the example above, e.g. "[1, 2, 3]". If the array is length 0, you should return the string "[]". - It should NOT use the Arrays.toString() method - you should create and return the string yourself. - You may receive a warning from IntelliJ about using string concatenation. You may ignore it. Write a main method to test your method by calling it with one or more small arrays and printing the string(s). Example output: [] [1, 2, 3] [2, 3, 5, 7, 11, 13]. Download the program from the instructor’s GitHub account (Ch3HW) then update it tocreate a class Student that includes four properties: an id (type Integer), a name (type String), a Major (type String) and a Grade (type Double). Use class Student to create objects (using buttonAdd) that will be read from the TextFields then save it intoan ArrayList. Perform the following queries on the ArrayList of Student objects and show the results on the listViewStudents (Hint: add buttons as needed):a) Use lambdas and streams to sort the Student objects by name, then show the results.b) Use lambdas and streams to map each Student to its name and grade, sort the results by grade (descending), then display the results.c) Use lambdas and streams to map each Student to its name and grade, to select the Students who have grade values in the range 80 to 90. Sort the results by grade value(descending), then show the results.d) Use lambdas and streams to calculate the total average of all Students…
- Description is " A MathVector object will be passed to your method. Return its contents as a String. If you look in the file MathVector.java you'll see there is a way to output the contents of a MathVector object as a String. This makes it useful for displaying to the user. You might have noticed that there's an @override term there. That's because many objects already have a "toString()" method associated with them... because Java was designed to include them by default. Here, the override tells Java "I know, I know. You already have a toString() that you'd assign here. But it's not good enough. Here's a better one for this particular kind of object." It's a little bit like saying "Most humans have two legs. So, by default, I'll give everyone two legs. But sometimes we override that and give no legs, or just one leg to a person. And sometimes we give them four so that they can be a centaur!" To use this in a println() method, just name your object. The toString()…canMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…Exercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.