Pet Class Design a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be similar to the picture below.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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  1. Pet Class
    Design a class named Pet, which should have the following fields:
    • name: The name field holds the name of a pet.
    • type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird".
    • age: The age field holds the pet’s age.
  2. The Pet class should also have the following methods:
    • setName: The setName method stores a value in the name
    • setType: The setType method stores a value in the type
    • setAge: The setAge method stores a value in the age
    • getName: The getName method returns the value of the name
    • getType: The getType method returns the value of the type
    • getAge: The getAge method returns the value of the age
  3. Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be similar to the picture below.
 
   
  •  

Sample Pseudocode:

// main module

Module main()

// Declare input variables

      Declare String inputName, String inputType, Integer inputAge

 

// class variable to hold a pet

Declare Pet Animal

 

// create a Pet object

Set Animal = new Pet()

 

// Get values for a pet

Display “Enter a pet name:”

Input inputName

Animal.setName(inputName)

 

Display “Enter a pet type:”

Input inputType

Animal.setType(inputType)

 

Display “Enter a pet age:”

Input inputAge

Animal.setAge(inputAge)

 

// Show values for this pet

Display “The pet name is “,Animal.getName()

Display “The pet type is “,Animal.getType()

Display “The pet age is “,Animal.getAge()

End Module

 

 

Class Pet

      // Fields

      Private String name

      Private String type

      Private Integer age

 

      // Constructor

      Public Module Pet(String n, String t, Integer a)

           Set name = n

           Set type = t

           Set age = a

      End Module

 

      // Mutators

      Public Module setName(String n)

           Set name = n

      End Module

 

      Public Module setType(String t)

           Set type = t

      End Module

 

Public Module setAge(Integer a)

           Set age = a

      End Module

 

      // Accessors

      Public Function String getName()

           Return name

      End Function

 

      Public Function String getType()

           Return type

      End Function

 

      Public Function getAge()

           Return age

      End Function

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