Dice Simulator Create an application that simulates rolling a pair of dice. When the user clicks a button, the application should generate two random numbers, each in the range of 1 through 6, to represent the value of the dice. Use PictureBox controls to display the dice. (In the Student Sample Programs, in the Chap05 folder, you will find six images named Die1.bmp, Die2.bmp, Die3.bmp, Die4.bmp, Die5.bmp, and Die6.bmp that you can use in the PictureBoxes.)
Dice Simulator Create an application that simulates rolling a pair of dice. When the user clicks a button, the application should generate two random numbers, each in the range of 1 through 6, to represent the value of the dice. Use PictureBox controls to display the dice. (In the Student Sample Programs, in the Chap05 folder, you will find six images named Die1.bmp, Die2.bmp, Die3.bmp, Die4.bmp, Die5.bmp, and Die6.bmp that you can use in the PictureBoxes.)
Chapter6: Using Arrays
Section: Chapter Questions
Problem 2E: For each of the following exercises, you may choose to write a console-based or GUI application, or...
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Dice Simulator
Create an application that simulates rolling a pair of dice. When the user clicks a button,
the application should generate two random numbers, each in the range of
1 through 6, to represent the value of the dice. Use PictureBox controls to display the
dice. (In the Student Sample Programs, in the Chap05 folder, you will find six images
named Die1.bmp, Die2.bmp, Die3.bmp, Die4.bmp, Die5.bmp, and Die6.bmp that
you can use in the PictureBoxes.)
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