Create a class of Dog, some of the differences you might have listed out maybe breed, age, size, color, etc. Then create characteristics (breed, age, size, color) can form a data member for your object. Then list out the common behaviors of these dogs like sleep, sit, eat, etc. Design the class dogs with objects and methods.
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Create a class of Dog, some of the differences you might have listed out maybe breed, age, size, color, etc.
- Then create characteristics (breed, age, size, color) can form a data member for your object.
- Then list out the common behaviors of these dogs like sleep, sit, eat, etc. Design the class dogs with objects and methods.
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- Assignment - LocationsFor this assignment, we will be creating our location class and then a few locations to subclass from it. Most of these classes will be rather short so you can put them all in locations.py if you would likeCreate the Location classCreate the Town classCreate the Palace and Lumbermill classes Location ClassThe Location class establishes the basic properties of a location: manager - holds the character that manages the locationforeColor - holds the fore color of the locationbackColor - holds the back color of the locationEnter() - default method for entering a location. By default, the manager should greet you and all text displayed should use the foreColor and backColor of the location.Exit() - default method for leaving a location. By default, the manager should say bye to you and all text displayed should use the foreColor and backColor of the location.Upkeep() - default method that is called when time is advanced Town ClassThe Town class will inherit from the…Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.You need a method to avoid accidental corruption of class fields.
- Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.Write a shoe class with the following attributes: color (e.g., "blue", "green", "orange") displayName (e.g., "nikes, adidas", "puma") price (e.g., 100, 200,60) Include only one constructor. It should have parameters for each of the attributes and set their values. Additionally, include getters and setters for each of the attributes. Add a driver, name it Purchases, and create 2 objects. Finally, print out some information about both objects (i.e., print the information from some or all of the getters). For example, if you created a shoe object whose color was blue, whose display name was shoes , for a price of 230, you could use the getters to print something like this:These work trousers are blue and cost $230Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…
- Question 6 Create a set of classes and interface for the following scenario: Define an interface called Classical Music, which contains a get Year method that returns the year the classical album released. Create an abstract class Called CD. This class contains the title as String, and playingTime as integer (e.g. 60 minutes). Include a constructor to initialize all the data fields. Create an abstract method called printPlayingTime to show the CD playing details. Make sure all the data fields can be accessed directly from the child classes. Create a class called Album that inherits from the CD and Classical Music. Include a data field called year as integer type. Create a constructor to initialize all the data members. Override the getYear method to return the released year. Override the printPlayingTime method. If the CD title is more than 10 characters, this method will print the first 10 characters, followed by the three ellipse dots and the playing time. For example: Thriller 60…java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…I need a step by step explanation on how to create this project. Project: Flight Time Problem Description: Design two classes: Flight and Itinerary. The Flight class stores the information about a flight with the following members: A data field named flightNo of the String type with getter function. A data field named departureTime of the GregorianCalendar type with getter and setter functions. A data field named arrivalTime of the GregorianCalendar type with getter and setter functions. A constructor that creates a Flight with the specified number, departureTime, and arrivalTime. A function named getFlightTime() that returns the flight time in minutes. The Itinerary class stores the information about the itinerary with the following members: A data field named flights of the List<Flight> type. The list contains the flights for the itinerary in increasing order of departureTime. A constructor that creates an Itinerary with the specified fights. A function named…
- Class: Square Create a class called "Square", which is inherited from“TwoDimensionShape” class. The "Square" class is used to calculate theArea and the Perimeter of square shapes when their side-length is given, or in contrast,finding the side-length of the square when the Area or the Perimeter of the square is given.The specifications of this class are below. Data Members (Attributes): All are private. sideLength: the sidelight (L) of the square. Methods/Operations/Getters/Setters: Default Constructor: when creating an object this constructor must set the side-length of the square by calling the method setSideLength(). Also, this constructor willcall the findArea() and the findPerimeter() in addition to summaryPrint() to calculateand print all needed information. User-Defined Constructor: when creating an object this constructor shouldfind the side-length of the square by calling the method findSquareSideLength()and pass the Area or the…An artist's discography includes several albums. Each album includes several songs. We want to model the Discography, Album and Song classes as follows • a discography has a single artist attribute and a total_time method that returns the total minutes corresponding to the artist's entire discography • an album has a single name attribute and a total_time method that returns the total minutes for the songs on the album a song has two attributes: title and duration and a duration method that returns the duration in minutes of the song • we want to take advantage of the composite pattern so that the duration method delivers the total number of minutes of a song, album or the entire discography of the artist depending on the object in question a) Draw a UML class diagram showing the solution b) Write the Ruby code that implements itDesign a class named Pet, which should have the following fields: • name. The name field holds the name of a pet. • animal. The animal field holds the type of animal that a pet is. Example values are “Dog”, “Cat”, and “Bird”. • age. The age field holds the pet’s age. The Pet class should also have the following methods: • setName. The setName method stores a value in the name field. • setAnimal. The setAnimal method stores a value in the animal field. • setAge. The setAge method stores a value in the age field. • getName. The getName method returns the value of the name field. • getAnimal. The getAnimal method returns the value of the animal field. • getAge. The getAge method returns the value of the age field. Write the Java code for the Pet class and demonstrate it.