Building Arena models: A few years ago, I was in a group involved with building industrial facilities. A team of consultants visited us to make a presentation about improving the building process. They had a demonstration in the form of a game. We were divided into two teams of four and sat four in a row at a table. Person 1 was given 100 poker chips. The game process was Person 1 would roll a single die. Whatever the number was, he or she would pass that number of chips to Person 2. Person 2 would roll the die, and • If the number of the roll is less than or equal to the chips in front of Person 2, the number of the die roll is passed to the next person. Any remaining chips stay in place, to be passed on another turn when possible.• If the roll on the die is greater than the number of the chips in front of Person 2, all the chips are passed, but the difference in what could be passed is lost on that turn. For example, if Person 2 has 3 chips and rolls a “1,” then one chip is passed. If instead a “4” was rolled, then the three chips would be passed. The fourth chip stays in place for now. This procedure continues in turn starting with Person 1 through Persons 2, 3, and 4. Person 4 rolls and doesn’t pass to a person but passes the chips to a pile of “completed” chips. Then Person 1 rolls again starting the process again. This continues until all the chips have been passed though all four players and out of the system. A player may find they have no chips when it is their turn to roll. In effect they roll the die, but there is no effect, so with real people they would probably not bother to roll. 1 This represents a system where, for example, Person 1 might represent the design step, Person 2 represents fabrication step, Person 3 represents the transportation step, and Person 4 represents the installation step. Work must proceed through the system in order. The chips represent the work in process in the system. We had two teams and we were told we were competing to make it fun. The score was how many times Person 4 (only) had to roll the die. It was not a competition on how quickly we could roll the die. It was not based on elapsed clock time. It was based on how many steps it took the last person to get all the work completed. The team that made fewer die rolls by Person 4 to clear their system of chips would be declared the winner. I happened to be sitting in the position of Person 1 for my team and a 6-sided die was placed in front of me. I looked at it, and it has a “2” on three faces of the die, and an “8” on the others. Aha, I saw what the key to the game was. I asked the other team what was on their 6-sided, which was a “1” on three faces and a “9” the other faces. I said, “No need to play, we’ll win.” Why did I say that?We played and my team did win.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Building Arena models:

A few years ago, I was in a group involved with building industrial facilities. A team of consultants visited us to make a presentation about improving the building process. They had a demonstration in the form of a game.

We were divided into two teams of four and sat four in a row at a table. Person 1 was given 100 poker chips. The game process was Person 1 would roll a single die. Whatever the number was, he or she would pass that number of chips to Person 2. Person 2 would roll the die, and

• If the number of the roll is less than or equal to the chips in front of Person 2, the number of the die roll is passed to the next person. Any remaining chips stay in place, to be passed on another turn when possible.
• If the roll on the die is greater than the number of the chips in front of Person 2, all the chips are passed, but the difference in what could be passed is lost on that turn.

For example, if Person 2 has 3 chips and rolls a “1,” then one chip is passed. If instead a “4” was rolled, then the three chips would be passed. The fourth chip stays in place for now.

This procedure continues in turn starting with Person 1 through Persons 2, 3, and 4. Person 4 rolls and doesn’t pass to a person but passes the chips to a pile of “completed” chips. Then Person 1 rolls again starting the process again. This continues until all the chips have been passed though all four players and out of the system. A player may find they have no chips when it is their turn to roll. In effect they roll the die, but there is no effect, so with real people they would probably not bother to roll.

1

This represents a system where, for example, Person 1 might represent the design step, Person 2 represents fabrication step, Person 3 represents the transportation step, and Person 4 represents the installation step. Work must proceed through the system in order. The chips represent the work in process in the system.

We had two teams and we were told we were competing to make it fun. The score was how many times Person 4 (only) had to roll the die. It was not a competition on how quickly we could roll the die. It was not based on elapsed clock time. It was based on how many steps it took the last person to get all the work completed. The team that made fewer die rolls by Person 4 to clear their system of chips would be declared the winner.

I happened to be sitting in the position of Person 1 for my team and a 6-sided die was placed in front of me. I looked at it, and it has a “2” on three faces of the die, and an “8” on the others. Aha, I saw what the key to the game was. I asked the other team what was on their 6-sided, which was a “1” on three faces and a “9” the other faces.

I said, “No need to play, we’ll win.” Why did I say that?
We played and my team did win. 

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