Amend your code to keep track of the total number of moves in the game, by writing a function PlayHanoi2 (pos, a, b, c, n, j) which has an additional input j (which will be zero on the initial input) to serve as a move-counter, and which outputs suitably modified (pos, j). Define a function Whole Game 2 (n) which runs PlayHanoi2 on a suitable starting configuration. This might be tricky depending on how you coded B3: the danger is that the counting variable j will assume different val- ues in different subroutines. Make sure you keep careful track of the current game position and number of moves throughout your function.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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tutorial.
B4 Amend your code to keep track of the total number of moves in
the game, by writing a function PlayHanoi2 (pos, a, b, c,n, j)
which has an additional input j (which will be zero on the
initial input) to serve as a move-counter, and which outputs
suitably modified (pos, j). Define a function WholeGame2 (n)
which runs PlayHanoi2 on a suitable starting configuration.
This might be tricky depending on how you coded B3: the
danger is that the counting variable j will assume different val-
ues in different subroutines. Make sure you keep careful track
of the current game position and number of moves throughout
your function.
Transcribed Image Text:tutorial. B4 Amend your code to keep track of the total number of moves in the game, by writing a function PlayHanoi2 (pos, a, b, c,n, j) which has an additional input j (which will be zero on the initial input) to serve as a move-counter, and which outputs suitably modified (pos, j). Define a function WholeGame2 (n) which runs PlayHanoi2 on a suitable starting configuration. This might be tricky depending on how you coded B3: the danger is that the counting variable j will assume different val- ues in different subroutines. Make sure you keep careful track of the current game position and number of moves throughout your function.
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