A object which overloads the () operator is called a _______. Group of answer choices overload operator function object Overload object constructor object
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Q: java language
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Static & Not Final Field: Accessed by every object, Changing Non-Static & Final Field: Accessed by object itself, Non-Changing Static & Final: Accessed by every object, Non-Changing Non-Static & Not Final Field: Accessed by object itself, ChangingRead the following situation and decide how the variables should be defined. You have a class named HeartsPlayerA round of Hearts starts with every player having 13 cardsPlayers then choose 3 cards to “trade” with a player (1st you pass left, 2nd you pass right, 3rd you pass across, 4th you keep)Players then strategically play cards in order to have the lowest scoreAt the end of the round, points are cumulatively totaled for each player.If one player’s total is greater than 100, the game ends and the player with the lowest score wins. 1. How should the following data fields be defined (with respect to final and static)?(a) playerPosition (These have values of North, South, East, or West)(b) directionOfPassing(c) totalScore…Class AssignmentResult An object that represents the result of an assignment. __init__(self, id:int, assignment: Assignment, grade: float): """ This will contain the ID of the student, the assignment that the student worked on and the grade the student received on the assignment. :param id: The ID of the student that created this Assignment result :param assignment: The Assignment that the student worked on. :param grade: A number between 0-1 representing the numerical grade the student received """ get_id(self) -> int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_grade(self) -> float: """ Returns the grade as specified in the constructor. :return: The grade the student received for this assignment """ get_assignment(self) -> Assignment: """ Returns the assignment as specified in the constructor. :return: The assignment that the student worked on to…In a Java class, the method that creates an object by using the new operator is called the ___. mutator accessor toString constructor
- an object can have_____ value if it refers to no object at all javaMicrosoft Visual C# 7th edition. Instruction: Write an application for Nina’s Cookie Emporium named CookieDemo that declares and demonstrates objects of the CookieOrder class and its descendants. The CookieOrder class includes the following auto-implemented properties: OrderNum - The order number Name - The recipient’s name CookieType - The cookie type (for example, chocolate chip) The class should also include fields for number of dozens ordered and price (named Dozens and Price). When the field value for number of dozens ordered is set, the price field is set as $15 per dozen for the first two dozen and $13 per dozen for each dozen over two. Next, create a child class named SpecialCookieOrder, which includes a field with a description as to why the order is special (for example, gluten-free). Override the method that sets a CookieOrder’s price as described in the step above, but also to include special handling, which is $10 for orders up to $40 and $8 for higher-priced orders. An…class Student(object): """Represents a student.""" def __init__(self, name, number): """All scores are initially 0.""" self._name = name self._scores = [] for count in range(number): self._scores.append(0) def getName(self): """Returns the student's name.""" return self._name def setScore(self, i, score): """Resets the ith score, counting from 1.""" self._scores[i - 1] = score def getScore(self, i): """Returns the ith score, counting from 1.""" return self._scores[i - 1] def getAverage(self): """Returns the average score.""" return sum(self._scores) / len(self._scores) def getHighScore(self): """Returns the highest score.""" return max(self._scores) def __str__(self): """Returns the string representation of the student.""" return "Name: " + self._name + "\nScores: " + \ " ".join(map(str, self._scores))
- The __________ creates an object in memory and returns a reference to that object. a. = operator b. object allocator c. reference variable d. new operator1. Dummy GUI Application by Codechum Admin A GUI Application is an application that has a user interface that the user can interact with. For this program, we will be simulating this behavior. First, implement another class called Checkbox which implements the Clickable interface which has only one method: public void click(). The Checkbox will have the following properties: private boolean isChecked (defaults to false upon the creation of object) private String text Additionally, it should have the following methods: the implementation of the click() method If the isChecked is currently false, this will set the isChecked to true and will then print the message "Checkbox is checked". If it is currently true, this will set the isChecked to false and will then print the message "Checkbox is unchecked". Note that the messages to be printed should have also print a new line at the end. an override of the toString() method which returns the message: "Checkbox ({text} - Clicked…Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class(See the pic attached) The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin()should return the pin. check_pin(pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit(amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw(amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance() should return the current balance. Finally, write a main() to demo your bank account class. Present a menu offering a few actions and perform the action the user…
- This function is used to check whether an object is an instance of a specific class or a subclass of that class. a. isinstance b. isobject c. isreference d. _ _str_ _When the contents of an object cannot be changed after it is created, the object is referred to as mutable.object that is abstract a variable object EncapsulationOOP1 - Objects, Classes, and Encapsulation Create a program that has the following method and corresponding usage. 1. PerimeterTriangle - compute the perimeter of a triangle