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The Effects of Video Games in Modern Society Essay

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Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects. Video games can push children's …show more content…

On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games aren't about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. Though this presents an evidence that violent games do in fact increase violent thoughts, this data still cannot serve as an evidence because the test is conducted in a controlled environment, without considering other aspects that might result in the change in behavior. Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in

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