In many forms of art, there exists the concepts of canons. The concept of canons refers to a general set of rules that a group or person has adopted while creating their work, and in time these rules have become accepted as the style of that group or person by the community. In the case of graphic design, if we were to look at the canons, two cases come to light. The first one is Bauhaus; founded in 1919, it could be considered the first emergence of modern design. The second one, Muriel
Cooper; who revolutionized the way the production industry interacts with the design work and made mass production of these works much more efficient, she also foresaw the potential of digital media, distributed through computer screens over the internet, even before the internet
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Cooper did not change her design choices based on the industry’s demands. Instead, she chose to change how artists interact with the mass production of their work. Cooper, revolutionized how we, the people, and the artists connected with art. By making the feedback system between production and design much shorter, designers could see how their design choices affected the production line. This makes for better, more efficient production, without changing the quality of the designs. Muriel Cooper, is truly the maker of the modern world’s mass produced design content. A comparison between Bauhaus and Cooper might seem a little unfair considering that they were entities that existed in extremely different times. Given the unfortunate destiny of the many schools of Bauhaus, the closing down of the school and the obligation to work under the pressure of Nazi Germany, they could have been somewhat obstructed from truly doing what they intended. However, this does not mean that what Cooper achieved is not remarkable. Her time was the information age, and while the pressure of this aspect might not be higher than that of Nazi Germany, she achieved great things under
Fran admired and collected other artist’s work for her home, but also as part of her trove of infinite objects that often made their way into her art. From the mad jumble of countless boxes and bags in her studio came often playful “bricolage” works of beauty, humor and imagination. She taught for many years at the New Jersey Center for the Visual Arts, the Newark Museum and was actively teaching until just weeks before her death last year. An award-winning artist, she exhibited at the Museum of Modern Art, the Smithsonian, Victoria and Albert Museum, and in galleries throughout New Jersey. She began her eight-decade career as a fashion designer before moving into painting, printmaking, found art sculpture, book and paper making, and other multi-media arts. Fran studied art at the American School of Fine Arts, Newark School of Fine Arts, and Fairleigh Dickinson University. The works in this exhibition were generously donated by Fran’s family to The 1978 Maplewood Arts Center. Proceeds from all sales will benefit the center as well as public art in the
in today's society and is important to have in life. Graphic design is used in media, the
Judith Francisca Baca was born on September 20, 1946 in Los Angeles, California to Valentino Marcel and Ortensia Baca. Her father, Valentino, was not in the picture, so she was raised by her mother, grandmother, and two aunts. Coming from a Spanish speaking family, Baca struggled in school, but maybe her struggling was a good thing. Due to her problems with speaking, Baca’s teacher made her sit at her desk and paint, which sparked her interest in art. She attended California State University at Northridge to obtain her bachelor’s degree. Then she went back to her high school, Bishop Alemany High School, to teach. That is where she got together “ethnically diverse” students and painted a mural. Her teaching job did not last long. Her next job was in Los Angeles in a traveling program for artists to teach at different schools. But one even that sparked her art life was exploring the Mexican muralist tradition. She was inspired by different books she read about them and traveled to Mexico to take classes in mural techniques and materials. When she returned to Los Angeles, she began her Citywide Project. She supervised and
So much more can be conveyed in artwork when a finite canvas doesn’t imprison an artist. Pushing the boundaries of artwork from previous time periods allows new artists and graphic designers to experiment with, challenge, and/or destroy the rules of graphic design. This allowed for designs that truly challenge the audience, as well as other designers. Take for example the grunge artwork of David Carson who broke most compositional and legibility rules of graphic design – his style can be summarized by the phrase “expressive deconstruction.” Anything from grunge, to street art, to carving writing into your own body with a knife is considered Contemporary Design. In this world of art no authority can tell you what you’re allowed to do. With the definition of art so stretched, it really gives a lot of freedom to those of the contemporary time period to express a wide range of ideas.
Graphic Design is all around us and without noticing has a large impact on our life. Behind the design are the influential graphic designers behind them. These designers come from everywhere around the world and all have different backgrounds and influences. Some of the most influential graphic designers were doing their most impactful work during the fifties and sixties, but even some modern designers are already having a big influence on the graphic design scene. Saul Bass, one of the influencers of the graphic design communities during the fifties and sixties, was best known for his influential minimalistic movie posters (artofthetitle.com).
I felt the spacious interior as I entered COOPER COLE. This exhibition was held in downtown Toronto, and presented the recent works by Andrea Pinheiro, who is a renowned artist. Curators exhibits her artwork in the galleries across Canada as well as internationally. She incorporates various form of media in her work, including paintings, photographs, and mix medias. The exhibition was divided into three levels. The first and second level displayed the 7 artworks created by Andrea Pinheiro, every art work on the wall were well spread out which allowed viewers to focus on each individual art piece.
During the mid-20th century, there were many artists competing for the best artwork in the world. Commercialization began to mass-produce art in all varieties, from comic magazines and books, to billboards and so much more. As a result, art was now widely available to the general public. However, one of the biggest question was being asked, with the creation of so many replicas’ what would define the value of art? Critic Clement Greenberg was the denouncing voice of the fine art community, criticizing this movement throughout the 1940’s, 50’s and on.
However, computer artists now see the importance of these works as they started a “new technologically-grounded aesthetic,”3 that would be an integral part of the development of art through computers.
The painting, Alice Meeting Humpty Dealer, by Hilary White, is an intriguing piece of artwork. Right off the bat, the viewer begins forming questions about the meaning and purpose off the top of his or her head. The meaning of this art piece is very apparent and quite easy to understand. By taking a closer look at the elements of design, White’s purpose for creating this piece will be exposed. The elements of design are all of the components of the piece of art that work together to make the image whole. Examples of elements of design are focal point, value, stereotypes, size, and many more which will be introduced in the following text.
In today’s society, technology and art go hand in hand. Art has been around for a long time but technology such as computers are still very new. These two mediums have comingled and now evolve and effect the other. Art has changed to reflect the vast improvements technology has contributed to communication and the ability to create using digital space. Technology has also changed with artist pushing the boundaries of what is technical possible in the digital realm. Much of today’s art is created and presented in digital formats. The question of whether digital art is truly art has risen among many critics in the art community.
The primary objective of this paper is to identify two of the various theories, practices, and technologies that are closely associated with the Digital Design specialization. This paper will describe each chosen theory, practice, and technology as well show the relation to how it will specifically impact digital design. It will go into depth about the theories Graphic Design and Gestalt Theory, the practices Works-Every-Time Layout and Thumbnail Sketches, and the technologies Adobe InDesign and Adobe Photoshop.
During the past years, graphic design has been changing all over the world, especially regarding the use of certain techniques of designing. Traditional principles and techniques of design allow designers to be more creative, but more and more designers are using computers. So, is new technology good or bad? It may seem strange to consider the different aspects of graphic design because most people only know the technological side. Though most people think graphic design is more about the digital media, it is actually a complicated process that requires creativity that computers cannot supply.
Meredith Davis’s book “Graphic Design Theory” was published in September 2012 by Thames & Hudson. This book blends a study of historical thinking of design with contemporary / modern approach to it. It also suggests students to critically analyse their work and asks them to adopt the design theories to embellish their practical design work as it will help them construct better work. This book also helps in understanding the consumers and the history of Graphic Design and also talks about a range of theories and introduces a collection of concepts and sources for future use and reference. In this book, Meredith Davis talks about the relationship of visual representation to the contexts of design. It talks about focusing on the broad and long term aftereffects of design and not to design only for the moment and responding to prompt needs.
“Vision is the art of seeing the invisible” ( Jonathon Swift). We have been indulging in the arts and have used art as a way to express and interact with the people surrounding us. To the carved images on rocks, and to the cartoons shown on the TV, the evolution of Graphic Design has shown us the importance of typography, photographers, illustrators etc. have on our society. When paper, ink, and pencils didn’t exist, our ancestors would carve their warnings, messages, and emotions on rocks and walls. Our ancestors don’t realize that such small acts such as these was the beginning of a huge movement, that wouldn’t be recognized until thousands years later. During the 16th century, China was able to establish a technique called woodblock printing or, the application of ink on raised curved surface, that allowed multiple text and images to be made quickly. China’s wide extension of printing slowly reached the middle east and caused Europe to start producing woodblock broadsides and printed books. The first printing press was constructed by Johannes Gutenberg, which was the first metal movable type to create a large amount of printed books. In the Old days books were very rare, expensive and were very valuable. The creation of the Printing press allowed books to be done faster, cheaper and it allowed books to be more accessible to the public. Graphic Design or “the art or skill of combining text and pictures in
The beginning of 20th century was a time of drastic change. New developments were made in the arenas of the classical sciences, social science, psychology and philosophy - each challenging traditional thought. Industrialization and the introduction of many new, challenging concepts in the fields of politics as well as the development of new technologies gave artist more freedom to innovate and break the rules of traditional art. By using new materials, techniques and the new approach artists were pushing boundaries of what has previously been accepted art practice in order to invent radically new styles.