Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did. Do you think that violent video games make people act aggressively? But there are certain things that have happened where they believed people were influenced by games such as the shooting at Columbine High School in Jefferson County, CO on Apr. 20, 1999. “The two teenage shooters were revealed to be avid players of the weapon-based combat games Wolfenstein 3D and Doom.” [1] Karen Sternheimer, "Do video games kill?", contexts. Feb. 2007” If you did not know anything about these two games you would believe that these games influenced the two shooters to shoot up their high school. But knowing the actual game and what it's about has nothing to do with killing innocent people or
In the year 2016, more than 10 million copies of Grand Theft Auto were sold. Grand Theft Auto, among other video games focus on illegal crimes. For example Grand Theft Auto, frequently makes references to drugs, murder, and robbery. Even though video games are much more violent than they were in the 1990’s, video games over the years have managed to make an impact on American culture. Some ask why violent video games are such a concern for America? Well according to Times Magazine,“The average U.S. gamer age 13 or older spent 6.3 hours a week playing video games during 2013.” With people becoming addicted to video games, others begin to worry if videogamers will start to blur the line between the virtual world and reality. In the book Columbine, the author David Cullen states media reporters, partially blamed video games for the Columbine Massacre. “When he was eleven, id Software released the video game Doom. Eric found the perfect virtual playground to explore his fantasies.” (Cullen,114) The shooters Dylan, and Eric before the Columbine Massacre fantasised about murder, and in the video games they played they were allowed to be killers. Although, media reporters stated that videogames, were a reason the Columbine Massacre occurred, David Cullen addresses that video games had nothing to do with the shooting. Although, video games had no effect on the Columbine Massacre, other shootings such as Sandy Hook has been linked to them. As video games grow in popularity and
The most extensive argument many have argued toward violent video games affecting one’s behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom’s excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote
People have been playing video games since the late 1970s, but it wasn't until 1999 that we began to question the consequences and influences associated with younger players. Karen Sternheimer's article "Do Video Games Kill" is about the controversial idea that video games are responsible for mass school shootings.
Because some video games have an age limit for people to purchase mature rated games, the companies don’t think about the kids who watch the ads too. On December 14, 2012 Sandy Hook Elementary school was raided by a 20 year old man by the name of Adam Lanza. Lanza, known to have been an avid videogame player, went into the school and killed 20 kids ranging from six to seven years of age as well as six other staff members. Lanza had even killed his own mother. After the event had occurred, there was a town nearby that offered a video game “buy-back” program in hopes to discourage videogame violence (Common Sense Media). Anyone with a high school diploma knows that video games don’t make people kill other people. It’s the guns right? Most researcher reject the idea that the television or video games are the single cause that makes people choose to participate in a massacre. Researchers do, however, believe that video games and television do play roles in causing otherwise non-violent individuals to behave
Similarly, most games involving combat, guns, and other weapons are intentionally violent, as well as the aggressive acts towards women portrayed in the games, with representations of violence and misogyny are becoming all the more graphic as game visuals reach cinematic hyperrealism. The more realistic the games become, the more interesting they are for the players and the more escapism they are experiencing. Violence and misogyny therefore become celebrated. Sometimes, the fake world and real world lines can then be blurred. The possible effects of these type of games have been debated for years. As said in the text, videogames have been charged as being a factor in violent episodes, such as the Columbine High School shootings of 1999. Earlier research linked playing violent video games to aggressive thoughts or hostility, but those suggest that the greater concern should be the personality traits of certain types of players rather than violent video games. Overall, while some people view gaming as a simple leisure activity, the alarms about violent and misogynistic game
Can violent video games truly be a cause of real violence in our adolescents? Can they really lead to such terrible tragedies and massacres like the one at Columbine high school? That is exactly what writer John Leo is suggesting in his essay, “When Life Imitates Video.” He starts us off here by pointing out the similarities between the actions taken during the Littleton massacre and the events of video games like the two shooters often played; and he criticizes the plethora of shooting games available today and how realistic they are. These games that are played by so many today, Leo warns, could “blur the boundary between fantasy and reality.”
Many believe that violent video games in particular are nothing more than interactive murder trainers for those who play them. It’s a known fact that Eric Harris and Dylan Klebold, the disturbed high school seniors responsible for the Columbine High School Shooting, where avid gamers and gun enthusiasts. While there is no proven direct correlation between violent media and actual violent crimes, this can’t be simply dismissed as coincidence. Investigators found computers with the popular game “Doom” installed in the shooters’ homes, with “Doom” being somewhat infamous for its brutal, violent content. (Daily News, 2012, Apr. 23)
Lately, it seems that there has been an abundance of horrible mass shootings and brutal violence in our world. In today’s seemingly dangerous world, parents are yearning to protect their children from getting involved in these savage crimes. Now, a great deal of people, especially parents, accuse violent video games as the cause of this growing epidemic. The controversy of video game induced violence has a long history, but it didn’t appear in the spotlight until the disturbing Columbine shooting in 1999, when the gunmen were said to have been addicted to violent video games. Since 1999, there have been more mass shootings and vicious crimes that have been accursed on video games. While siding with the belief that video games create violence
Some people believe that violent video games could lead to a murderer. This is because violent video games have been known to lead to stress. In a violent video games, the player is targeted and that raises their breathing and heart rate. This causes stress within the person. When someone is stressed, often times they become frustrated (Hasan, et.al. 1). Therefore, people believe that aggression and killers are directly linked to violent video games. This however, is not the case. There is so much more that needs to go into a person for them to become a killer. The player has to have a genetic link, they must have an abusive or neglectful childhood, or something must have gone wrong with their brain development. Violent video games are not going to send an everyday person over the edge and make them kill someone. There are many factors that can lead to a killer and even though violent video games can contribute for a person who already had the other factors, they do not create killers out of the people that play those
Violent video games can contribute to violence, especially in youth. Violent video games expose players to real-life violence. Video games are becoming more and more realistic. Violent video games teach youth that violence is an acceptable way to solve arguments or fights between people. These games encourage killing and fighting enemies. Some games kill zombies, shoot people, and fight to the end of death. Playing violent video games increases mean behavior and triggers anger, especially in kids that have major behavior or mental problems. Violent video games have been blamed for bullying, school shootings or attacks, and violence towards girls.
On the other hand, “it seems like after every school shooting that occurs, the media are quick to blame violent video game play for the shooter’s actions. In a 2004 study, the U.S Secret Service found that only 1 in 8 school shooters had an interest in violent video games.” ( Ramirez page 15). Different sources contribute to teen’s aggressive behaviors such as action movies, books etc. Furthermore, “the U.S. military uses video games both to recruit future soldiers and to train new recruits for combat.” (Ramirez page 1). In addition, violent video games are also contributing to the
After the elementary school shooting of Sandy Hook in 2012 this issue of violent video games became a hot issue calling for a connection of violence to video games. However, the final investigative report suggested that he was more a fan of nonviolent games (Ferguson, 2015). Video game violence is an issue that continues to be studied due to the inability to come to a general conclusion on whether or not the games provoke violence in connection to mass shootings. With shootings occurring and receiving mass coverage the media and public often seek a person/item to place the blame on. After the tragic events that left people dead or injured one of the topics that emerged was that of video games affects/effects on the person.
Violent video games do not sway our character and lead us to violent acts. Scientists cannot substantiate this issue because there is “... no hard data to prove that excessively violent
Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression.
Due to the many violent acts that we have been experiencing lately, mainly school shootings, people have been trying to pinpoint the main reason behind why these youth have done these terrible violent acts. So, they blame the violence in modern day video games due to the preconceived belief that they increase violence among teens and youth. Psychologists refer to this as confirmation bias. Confirmation bias is a string of cognitive preconception that involve an individual's desire to relate the incident to previously held beliefs. Which, in many cases, somebody who commits murder likes to play violent video games. This is irrelevant due to the fact that there are millions of video games on all kinds of video game consoles. Just because somebody decides to play a certain type of video game, doesn't mean they're going to commit a violent crime. That would be like saying every person who shoots a gun is going to go and kill somebody. Out of the 155 million people who play violent video games, only a few of them commit violent crimes.